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openfl

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A fast, productive library for 2D cross-platform development.

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import Event from "./Event"; declare namespace openfl.events { /** * An object dispatches a TextEvent object when a user enters text in a text * field or clicks a hyperlink in an HTML-enabled text field. There are two * types of text events: `TextEvent.LINK` and * `TextEvent.TEXT_INPUT`. * */ export class TextEvent extends Event { /** * Defines the value of the `type` property of a `link` * event object. * * This event has the following properties: */ public static LINK:string; /** * Defines the value of the `type` property of a * `textInput` event object. * * **Note:** This event is not dispatched for the Delete or Backspace * keys. * * This event has the following properties: */ public static TEXT_INPUT:string; /** * For a `textInput` event, the character or sequence of * characters entered by the user. For a `link` event, the text of * the `event` attribute of the `href` attribute of the * `<a>` tag. */ public text:string; /** * Creates an Event object that contains information about text events. Event * objects are passed as parameters to event listeners. * * @param type The type of the event. Event listeners can access this * information through the inherited `type` * property. Possible values are: * `TextEvent.LINK` and * `TextEvent.TEXT_INPUT`. * @param bubbles Determines whether the Event object participates in the * bubbling phase of the event flow. Event listeners can * access this information through the inherited * `bubbles` property. * @param cancelable Determines whether the Event object can be canceled. * Event listeners can access this information through the * inherited `cancelable` property. * @param text One or more characters of text entered by the user. * Event listeners can access this information through the * `text` property. */ public constructor (type:string, bubbles?:boolean, cancelable?:boolean, text?:string); } } export default openfl.events.TextEvent;