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openfl

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A fast, productive library for 2D cross-platform development.

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import Event from "./Event"; import KeyLocation from "./../ui/KeyLocation"; declare namespace openfl.events { /** * A KeyboardEvent object id dispatched in response to user input through a * keyboard. There are two types of keyboard events: * `KeyboardEvent.KEY_DOWN` and `KeyboardEvent.KEY_UP` * * Because mappings between keys and specific characters vary by device and * operating system, use the TextEvent event type for processing character * input. * * To listen globally for key events, listen on the Stage for the capture * and target or bubble phase. * */ export class KeyboardEvent extends Event { /** * The `KeyboardEvent.KEY_DOWN` constant defines the value of the * `type` property of a `keyDown` event object. * * This event has the following properties: */ public static KEY_DOWN:string; /** * The `KeyboardEvent.KEY_UP` constant defines the value of the * `type` property of a `keyUp` event object. * * This event has the following properties: */ public static KEY_UP:string; /** * Indicates whether the Alt key is active(`true`) or inactive * (`false`) on Windows; indicates whether the Option key is * active on Mac OS. */ public altKey:boolean; /** * Contains the character code value of the key pressed or released. The * character code values are English keyboard values. For example, if you * press Shift+3, `charCode` is # on a Japanese keyboard, just as * it is on an English keyboard. * * **Note: **When an input method editor(IME) is running, * `charCode` does not report accurate character codes. */ public charCode:number; /** * On Windows and Linux, indicates whether the Ctrl key is active * (`true`) or inactive(`false`); On Mac OS, indicates * whether either the Ctrl key or the Command key is active. */ public ctrlKey:boolean; public commandKey:boolean; public controlKey:boolean; /** * The key code value of the key pressed or released. * * **Note: **When an input method editor(IME) is running, * `keyCode` does not report accurate key codes. */ public keyCode:number; /** * Indicates the location of the key on the keyboard. This is useful for * differentiating keys that appear more than once on a keyboard. For * example, you can differentiate between the left and right Shift keys by * the value of this property: `KeyLocation.LEFT` for the left and * `KeyLocation.RIGHT` for the right. Another example is * differentiating between number keys pressed on the standard keyboard * (`KeyLocation.STANDARD`) versus the numeric keypad * (`KeyLocation.NUM_PAD`). */ public keyLocation:KeyLocation; /** * Indicates whether the Shift key modifier is active(`true`) or * inactive(`false`). */ public shiftKey:boolean; /** * Creates an Event object that contains specific information about keyboard * events. Event objects are passed as parameters to event listeners. * * @param type The type of the event. Possible values are: * `KeyboardEvent.KEY_DOWN` and * `KeyboardEvent.KEY_UP` * @param bubbles Determines whether the Event object participates * in the bubbling stage of the event flow. * @param cancelable Determines whether the Event object can be * canceled. * @param charCodeValue The character code value of the key pressed or * released. The character code values returned are * English keyboard values. For example, if you press * Shift+3, the `Keyboard.charCode()` * property returns # on a Japanese keyboard, just as * it does on an English keyboard. * @param keyCodeValue The key code value of the key pressed or released. * @param keyLocationValue The location of the key on the keyboard. * @param ctrlKeyValue On Windows, indicates whether the Ctrl key is * activated. On Mac, indicates whether either the * Ctrl key or the Command key is activated. * @param altKeyValue Indicates whether the Alt key modifier is * activated(Windows only). * @param shiftKeyValue Indicates whether the Shift key modifier is * activated. * @param commandKeyValue Indicates whether the Command key modifier is * activated. */ public constructor (type:string, bubbles?:boolean, cancelable?:boolean, charCodeValue?:number, keyCodeValue?:number, keyLocationValue?:KeyLocation, ctrlKeyValue?:boolean, altKeyValue?:boolean, shiftKeyValue?:boolean, controlKeyValue?:boolean, commandKeyValue?:boolean); } } export default openfl.events.KeyboardEvent;