openfl
Version:
A fast, productive library for 2D cross-platform development.
135 lines (111 loc) • 5 kB
TypeScript
import Event from "./Event";
import KeyLocation from "./../ui/KeyLocation";
declare namespace openfl.events {
/**
* A KeyboardEvent object id dispatched in response to user input through a
* keyboard. There are two types of keyboard events:
* `KeyboardEvent.KEY_DOWN` and `KeyboardEvent.KEY_UP`
*
* Because mappings between keys and specific characters vary by device and
* operating system, use the TextEvent event type for processing character
* input.
*
* To listen globally for key events, listen on the Stage for the capture
* and target or bubble phase.
*
*/
export class KeyboardEvent extends Event {
/**
* The `KeyboardEvent.KEY_DOWN` constant defines the value of the
* `type` property of a `keyDown` event object.
*
* This event has the following properties:
*/
public static KEY_DOWN:string;
/**
* The `KeyboardEvent.KEY_UP` constant defines the value of the
* `type` property of a `keyUp` event object.
*
* This event has the following properties:
*/
public static KEY_UP:string;
/**
* Indicates whether the Alt key is active(`true`) or inactive
* (`false`) on Windows; indicates whether the Option key is
* active on Mac OS.
*/
public altKey:boolean;
/**
* Contains the character code value of the key pressed or released. The
* character code values are English keyboard values. For example, if you
* press Shift+3, `charCode` is # on a Japanese keyboard, just as
* it is on an English keyboard.
*
* **Note: **When an input method editor(IME) is running,
* `charCode` does not report accurate character codes.
*/
public charCode:number;
/**
* On Windows and Linux, indicates whether the Ctrl key is active
* (`true`) or inactive(`false`); On Mac OS, indicates
* whether either the Ctrl key or the Command key is active.
*/
public ctrlKey:boolean;
public commandKey:boolean;
public controlKey:boolean;
/**
* The key code value of the key pressed or released.
*
* **Note: **When an input method editor(IME) is running,
* `keyCode` does not report accurate key codes.
*/
public keyCode:number;
/**
* Indicates the location of the key on the keyboard. This is useful for
* differentiating keys that appear more than once on a keyboard. For
* example, you can differentiate between the left and right Shift keys by
* the value of this property: `KeyLocation.LEFT` for the left and
* `KeyLocation.RIGHT` for the right. Another example is
* differentiating between number keys pressed on the standard keyboard
* (`KeyLocation.STANDARD`) versus the numeric keypad
* (`KeyLocation.NUM_PAD`).
*/
public keyLocation:KeyLocation;
/**
* Indicates whether the Shift key modifier is active(`true`) or
* inactive(`false`).
*/
public shiftKey:boolean;
/**
* Creates an Event object that contains specific information about keyboard
* events. Event objects are passed as parameters to event listeners.
*
* @param type The type of the event. Possible values are:
* `KeyboardEvent.KEY_DOWN` and
* `KeyboardEvent.KEY_UP`
* @param bubbles Determines whether the Event object participates
* in the bubbling stage of the event flow.
* @param cancelable Determines whether the Event object can be
* canceled.
* @param charCodeValue The character code value of the key pressed or
* released. The character code values returned are
* English keyboard values. For example, if you press
* Shift+3, the `Keyboard.charCode()`
* property returns # on a Japanese keyboard, just as
* it does on an English keyboard.
* @param keyCodeValue The key code value of the key pressed or released.
* @param keyLocationValue The location of the key on the keyboard.
* @param ctrlKeyValue On Windows, indicates whether the Ctrl key is
* activated. On Mac, indicates whether either the
* Ctrl key or the Command key is activated.
* @param altKeyValue Indicates whether the Alt key modifier is
* activated(Windows only).
* @param shiftKeyValue Indicates whether the Shift key modifier is
* activated.
* @param commandKeyValue Indicates whether the Command key modifier is
* activated.
*/
public constructor (type:string, bubbles?:boolean, cancelable?:boolean, charCodeValue?:number, keyCodeValue?:number, keyLocationValue?:KeyLocation, ctrlKeyValue?:boolean, altKeyValue?:boolean, shiftKeyValue?:boolean, controlKeyValue?:boolean, commandKeyValue?:boolean);
}
}
export default openfl.events.KeyboardEvent;