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openfl

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A fast, productive library for 2D cross-platform development.

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import ErrorEvent from "./ErrorEvent"; declare namespace openfl.events { /** * An IOErrorEvent object is dispatched when an error causes input or output * operations to fail. * * You can check for error events that do not have any listeners by using * the debugger version of Flash Player or the AIR Debug Launcher(ADL). The * string defined by the `text` parameter of the IOErrorEvent * constructor is displayed. * */ export class IOErrorEvent extends ErrorEvent { // #if flash // @:noCompletion @:dox(hide) public static var DISK_ERROR:string; // #end /** * Defines the value of the `type` property of an * `ioError` event object. * * This event has the following properties: */ public static IO_ERROR:string; // #if flash // @:noCompletion @:dox(hide) public static var NETWORK_ERROR:string; // #end // #if flash // @:noCompletion @:dox(hide) public static var VERIFY_ERROR:string; // #end /** * Creates an Event object that contains specific information about * `ioError` events. Event objects are passed as parameters to * Event listeners. * * @param type The type of the event. Event listeners can access this * information through the inherited `type` * property. There is only one type of input/output error * event: `IOErrorEvent.IO_ERROR`. * @param bubbles Determines whether the Event object participates in the * bubbling stage of the event flow. Event listeners can * access this information through the inherited * `bubbles` property. * @param cancelable Determines whether the Event object can be canceled. * Event listeners can access this information through the * inherited `cancelable` property. * @param text Text to be displayed as an error message. Event * listeners can access this information through the * `text` property. * @param id A reference number to associate with the specific error * (supported in Adobe AIR only). */ public constructor (type:string, bubbles?:boolean, cancelable?:boolean, text?:string, id?:number); } } export default openfl.events.IOErrorEvent;