openfl
Version:
A fast, productive library for 2D cross-platform development.
45 lines (27 loc) • 1.25 kB
TypeScript
import Event from "./Event";
import GameInputDevice from "./../ui/GameInputDevice";
declare namespace openfl.events {
/**
* The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.
*/
/*@:final*/ export class GameInputEvent extends Event {
/**
* Indicates that a compatible device has been connected or turned on.
*/
public static DEVICE_ADDED:string;
/**
* Indicates that one of the enumerated devices has been disconnected or turned off.
*/
public static DEVICE_REMOVED:string;
/**
* Dispatched when a game input device is connected but is not usable.
*/
public static DEVICE_UNUSABLE:string;
/**
* Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.
*/
public readonly device:GameInputDevice;
public constructor (type:string, bubbles?:boolean, cancelable?:boolean, device?:GameInputDevice);
}
}
export default openfl.events.GameInputEvent;