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openfl

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A fast, productive library for 2D cross-platform development.

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import ActivityEvent from "./ActivityEvent"; declare namespace openfl.events { export class FullScreenEvent extends ActivityEvent { public static FULL_SCREEN:string; public static FULL_SCREEN_INTERACTIVE_ACCEPTED:string; public fullScreen:boolean; public interactive:boolean; public constructor (type:string, bubbles?:boolean, cancelable?:boolean, fullScreen?:boolean, interactive?:boolean); } } export default openfl.events.FullScreenEvent;