openfl
Version:
A fast, productive library for 2D cross-platform development.
120 lines (98 loc) • 3.85 kB
TypeScript
import Event from "./Event";
import InteractiveObject from "./../display/InteractiveObject";
declare namespace openfl.events {
/**
* An object dispatches a FocusEvent object when the user changes the focus
* from one object in the display list to another. There are four types of
* focus events:
*
* * `FocusEvent.FOCUS_IN`
* * `FocusEvent.FOCUS_OUT`
* * `FocusEvent.KEY_FOCUS_CHANGE`
* * `FocusEvent.MOUSE_FOCUS_CHANGE`
*
*
*/
export class FocusEvent extends Event {
/**
* Defines the value of the `type` property of a
* `focusIn` event object.
*
* This event has the following properties:
*/
public static FOCUS_IN:string;
/**
* Defines the value of the `type` property of a
* `focusOut` event object.
*
* This event has the following properties:
*/
public static FOCUS_OUT:string;
/**
* Defines the value of the `type` property of a
* `keyFocusChange` event object.
*
* This event has the following properties:
*/
public static KEY_FOCUS_CHANGE:string;
/**
* Defines the value of the `type` property of a
* `mouseFocusChange` event object.
*
* This event has the following properties:
*/
public static MOUSE_FOCUS_CHANGE:string;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10) public var isRelatedObjectInaccessible:boolean;
// #end
/**
* The key code value of the key pressed to trigger a
* `keyFocusChange` event.
*/
public keyCode:number;
/**
* A reference to the complementary InteractiveObject instance that is
* affected by the change in focus. For example, when a `focusOut`
* event occurs, the `relatedObject` represents the
* InteractiveObject instance that has gained focus.
*
* The value of this property can be `null` in two
* circumstances: if there no related object, or there is a related object,
* but it is in a security sandbox to which you don't have access. Use the
* `isRelatedObjectInaccessible()` property to determine which of
* these reasons applies.
*/
public relatedObject:InteractiveObject;
/**
* Indicates whether the Shift key modifier is activated, in which case the
* value is `true`. Otherwise, the value is `false`.
* This property is used only if the FocusEvent is of type
* `keyFocusChange`.
*/
public shiftKey:boolean;
/**
* Creates an Event object with specific information relevant to focus
* events. Event objects are passed as parameters to event listeners.
*
* @param type The type of the event. Possible values are:
* `FocusEvent.FOCUS_IN`,
* `FocusEvent.FOCUS_OUT`,
* `FocusEvent.KEY_FOCUS_CHANGE`, and
* `FocusEvent.MOUSE_FOCUS_CHANGE`.
* @param bubbles Determines whether the Event object participates in
* the bubbling stage of the event flow.
* @param cancelable Determines whether the Event object can be canceled.
* @param relatedObject Indicates the complementary InteractiveObject
* instance that is affected by the change in focus. For
* example, when a `focusIn` event occurs,
* `relatedObject` represents the
* InteractiveObject that has lost focus.
* @param shiftKey Indicates whether the Shift key modifier is
* activated.
* @param keyCode Indicates the code of the key pressed to trigger a
* `keyFocusChange` event.
*/
public constructor (type:string, bubbles?:boolean, cancelable?:boolean, relatedObject?:InteractiveObject, shiftKey?:boolean, keyCode?:number);
}
}
export default openfl.events.FocusEvent;