openfl
Version:
A fast, productive library for 2D cross-platform development.
23 lines (11 loc) • 634 B
TypeScript
import TextureBase from "./TextureBase";
import BitmapData from "./../../display/BitmapData";
import ByteArray from "./../../utils/ByteArray";
declare namespace openfl.display3D.textures {
/*@:final*/ export class CubeTexture extends TextureBase {
public uploadCompressedTextureFromByteArray (data:ByteArray, byteArrayOffset:number, async?:boolean):void;
public uploadFromBitmapData (source:BitmapData, side:number, miplevel?:number):void;
public uploadFromByteArray (data:ByteArray, byteArrayOffset:number, side:number, miplevel?:number):void;
}
}
export default openfl.display3D.textures.CubeTexture;