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openfl

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A fast, productive library for 2D cross-platform development.

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import TextureBase from "./TextureBase"; import BitmapData from "./../../display/BitmapData"; import ByteArray from "./../../utils/ByteArray"; declare namespace openfl.display3D.textures { /*@:final*/ export class CubeTexture extends TextureBase { public uploadCompressedTextureFromByteArray (data:ByteArray, byteArrayOffset:number, async?:boolean):void; public uploadFromBitmapData (source:BitmapData, side:number, miplevel?:number):void; public uploadFromByteArray (data:ByteArray, byteArrayOffset:number, side:number, miplevel?:number):void; } } export default openfl.display3D.textures.CubeTexture;