openfl
Version:
A fast, productive library for 2D cross-platform development.
72 lines • 3.61 kB
JavaScript
module.exports = {
// Application: require("./Application").default,
Bitmap: require("./Bitmap").default,
BitmapData: require("./BitmapData").default,
BitmapDataChannel: require("./BitmapDataChannel").default,
BlendMode: require("./BlendMode").default,
CanvasRenderer: require("./CanvasRenderer").default,
CapsStyle: require("./CapsStyle").default,
DisplayObject: require("./DisplayObject").default,
DisplayObjectContainer: require("./DisplayObjectContainer").default,
DisplayObjectRenderer: require("./DisplayObjectRenderer").default,
DisplayObjectShader: require("./DisplayObjectShader").default,
DOMElement: require("./DOMElement").default,
DOMRenderer: require("./DOMRenderer").default,
FPS: require("./FPS").default,
FrameLabel: require("./FrameLabel").default,
GradientType: require("./GradientType").default,
Graphics: require("./Graphics").default,
GraphicsBitmapFill: require("./GraphicsBitmapFill").default,
GraphicsEndFill: require("./GraphicsEndFill").default,
GraphicsGradientFill: require("./GraphicsGradientFill").default,
GraphicsPath: require("./GraphicsPath").default,
GraphicsPathCommand: require("./GraphicsPathCommand").default,
GraphicsPathWinding: require("./GraphicsPathWinding").default,
GraphicsQuadPath: require("./GraphicsQuadPath").default,
GraphicsShader: require("./GraphicsShader").default,
GraphicsShaderFill: require("./GraphicsShaderFill").default,
GraphicsSolidFill: require("./GraphicsSolidFill").default,
GraphicsStroke: require("./GraphicsStroke").default,
GraphicsTrianglePath: require("./GraphicsTrianglePath").default,
IBitmapDrawable: require("./IBitmapDrawable").default,
IGraphicsData: require("./IGraphicsData").default,
IGraphicsFill: require("./IGraphicsFill").default,
IGraphicsPath: require("./IGraphicsPath").default,
IGraphicsStroke: require("./IGraphicsStroke").default,
InteractiveObject: require("./InteractiveObject").default,
InterpolationMethod: require("./InterpolationMethod").default,
ITileContainer: require("./ITileContainer").default,
JointStyle: require("./JointStyle").default,
JPEGEncoderOptions: require("./JPEGEncoderOptions").default,
LineScaleMode: require("./LineScaleMode").default,
Loader: require("./Loader").default,
LoaderInfo: require("./LoaderInfo").default,
MovieClip: require("./MovieClip").default,
OpenGLRenderer: require("./OpenGLRenderer").default,
PixelSnapping: require("./PixelSnapping").default,
PNGEncoderOptions: require("./PNGEncoderOptions").default,
Preloader: require("./Preloader").default,
Shader: require("./Shader").default,
ShaderData: require("./ShaderData").default,
ShaderInput: require("./ShaderInput").default,
ShaderJob: require("./ShaderJob").default,
ShaderParameter: require("./ShaderParameter").default,
ShaderParameterType: require("./ShaderParameterType").default,
ShaderPrecision: require("./ShaderPrecision").default,
Shape: require("./Shape").default,
SimpleButton: require("./SimpleButton").default,
SpreadMethod: require("./SpreadMethod").default,
Sprite: require("./Sprite").default,
Stage: require("./Stage").default,
Stage3D: require("./Stage3D").default,
StageAlign: require("./StageAlign").default,
StageDisplayState: require("./StageDisplayState").default,
StageQuality: require("./StageQuality").default,
StageScaleMode: require("./StageScaleMode").default,
Tile: require("./Tile").default,
TileContainer: require("./TileContainer").default,
Tilemap: require("./Tilemap").default,
Tileset: require("./Tileset").default,
TriangleCulling: require("./TriangleCulling").default,
// Window: require("./Window").default
}