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openfl

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A fast, productive library for 2D cross-platform development.

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module.exports = { // Application: require("./Application").default, Bitmap: require("./Bitmap").default, BitmapData: require("./BitmapData").default, BitmapDataChannel: require("./BitmapDataChannel").default, BlendMode: require("./BlendMode").default, CanvasRenderer: require("./CanvasRenderer").default, CapsStyle: require("./CapsStyle").default, DisplayObject: require("./DisplayObject").default, DisplayObjectContainer: require("./DisplayObjectContainer").default, DisplayObjectRenderer: require("./DisplayObjectRenderer").default, DisplayObjectShader: require("./DisplayObjectShader").default, DOMElement: require("./DOMElement").default, DOMRenderer: require("./DOMRenderer").default, FPS: require("./FPS").default, FrameLabel: require("./FrameLabel").default, GradientType: require("./GradientType").default, Graphics: require("./Graphics").default, GraphicsBitmapFill: require("./GraphicsBitmapFill").default, GraphicsEndFill: require("./GraphicsEndFill").default, GraphicsGradientFill: require("./GraphicsGradientFill").default, GraphicsPath: require("./GraphicsPath").default, GraphicsPathCommand: require("./GraphicsPathCommand").default, GraphicsPathWinding: require("./GraphicsPathWinding").default, GraphicsQuadPath: require("./GraphicsQuadPath").default, GraphicsShader: require("./GraphicsShader").default, GraphicsShaderFill: require("./GraphicsShaderFill").default, GraphicsSolidFill: require("./GraphicsSolidFill").default, GraphicsStroke: require("./GraphicsStroke").default, GraphicsTrianglePath: require("./GraphicsTrianglePath").default, IBitmapDrawable: require("./IBitmapDrawable").default, IGraphicsData: require("./IGraphicsData").default, IGraphicsFill: require("./IGraphicsFill").default, IGraphicsPath: require("./IGraphicsPath").default, IGraphicsStroke: require("./IGraphicsStroke").default, InteractiveObject: require("./InteractiveObject").default, InterpolationMethod: require("./InterpolationMethod").default, ITileContainer: require("./ITileContainer").default, JointStyle: require("./JointStyle").default, JPEGEncoderOptions: require("./JPEGEncoderOptions").default, LineScaleMode: require("./LineScaleMode").default, Loader: require("./Loader").default, LoaderInfo: require("./LoaderInfo").default, MovieClip: require("./MovieClip").default, OpenGLRenderer: require("./OpenGLRenderer").default, PixelSnapping: require("./PixelSnapping").default, PNGEncoderOptions: require("./PNGEncoderOptions").default, Preloader: require("./Preloader").default, Shader: require("./Shader").default, ShaderData: require("./ShaderData").default, ShaderInput: require("./ShaderInput").default, ShaderJob: require("./ShaderJob").default, ShaderParameter: require("./ShaderParameter").default, ShaderParameterType: require("./ShaderParameterType").default, ShaderPrecision: require("./ShaderPrecision").default, Shape: require("./Shape").default, SimpleButton: require("./SimpleButton").default, SpreadMethod: require("./SpreadMethod").default, Sprite: require("./Sprite").default, Stage: require("./Stage").default, Stage3D: require("./Stage3D").default, StageAlign: require("./StageAlign").default, StageDisplayState: require("./StageDisplayState").default, StageQuality: require("./StageQuality").default, StageScaleMode: require("./StageScaleMode").default, Tile: require("./Tile").default, TileContainer: require("./TileContainer").default, Tilemap: require("./Tilemap").default, Tileset: require("./Tileset").default, TriangleCulling: require("./TriangleCulling").default, // Window: require("./Window").default }