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openfl

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A fast, productive library for 2D cross-platform development.

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// export { default as Application } from "./Application"; export { default as Bitmap } from "./Bitmap"; export { default as BitmapData } from "./BitmapData"; export { default as BitmapDataChannel } from "./BitmapDataChannel"; export { default as BlendMode } from "./BlendMode"; export { default as CanvasRenderer } from "./CanvasRenderer"; export { default as CapsStyle } from "./CapsStyle"; export { default as DisplayObject } from "./DisplayObject"; export { default as DisplayObjectContainer } from "./DisplayObjectContainer"; export { default as DisplayObjectRenderer } from "./DisplayObjectRenderer"; export { default as DisplayObjectShader } from "./DisplayObjectShader"; export { default as DOMElement } from "./DOMElement"; export { default as DOMRenderer } from "./DOMRenderer"; export { default as FPS } from "./FPS"; export { default as FrameLabel } from "./FrameLabel"; export { default as GradientType } from "./GradientType"; export { default as Graphics } from "./Graphics"; export { default as GraphicsBitmapFill } from "./GraphicsBitmapFill"; export { default as GraphicsEndFill } from "./GraphicsEndFill"; export { default as GraphicsGradientFill } from "./GraphicsGradientFill"; export { default as GraphicsPath } from "./GraphicsPath"; export { default as GraphicsPathCommand } from "./GraphicsPathCommand"; export { default as GraphicsPathWinding } from "./GraphicsPathWinding"; export { default as GraphicsQuadPath } from "./GraphicsQuadPath"; export { default as GraphicsShader } from "./GraphicsShader"; export { default as GraphicsShaderFill } from "./GraphicsShaderFill"; export { default as GraphicsSolidFill } from "./GraphicsSolidFill"; export { default as GraphicsStroke } from "./GraphicsStroke"; export { default as GraphicsTrianglePath } from "./GraphicsTrianglePath"; export { default as IBitmapDrawable } from "./IBitmapDrawable"; export { default as IGraphicsData } from "./IGraphicsData"; export { default as IGraphicsFill } from "./IGraphicsFill"; export { default as IGraphicsPath } from "./IGraphicsPath"; export { default as IGraphicsStroke } from "./IGraphicsStroke"; export { default as InteractiveObject } from "./InteractiveObject"; export { default as InterpolationMethod } from "./InterpolationMethod"; export { default as ITileContainer } from "./ITileContainer"; export { default as JointStyle } from "./JointStyle"; export { default as JPEGEncoderOptions } from "./JPEGEncoderOptions"; export { default as LineScaleMode } from "./LineScaleMode"; export { default as Loader } from "./Loader"; export { default as LoaderInfo } from "./LoaderInfo"; export { default as MovieClip } from "./MovieClip"; export { default as OpenGLRenderer } from "./OpenGLRenderer"; export { default as PixelSnapping } from "./PixelSnapping"; export { default as PNGEncoderOptions } from "./PNGEncoderOptions"; export { default as Preloader } from "./Preloader"; export { default as Shader } from "./Shader"; export { default as ShaderData } from "./ShaderData"; export { default as ShaderInput } from "./ShaderInput"; export { default as ShaderJob } from "./ShaderJob"; export { default as ShaderParameter } from "./ShaderParameter"; export { default as ShaderParameterType } from "./ShaderParameterType"; export { default as ShaderPrecision } from "./ShaderPrecision"; export { default as Shape } from "./Shape"; export { default as SimpleButton } from "./SimpleButton"; export { default as SpreadMethod } from "./SpreadMethod"; export { default as Sprite } from "./Sprite"; export { default as Stage } from "./Stage"; export { default as Stage3D } from "./Stage3D"; export { default as StageAlign } from "./StageAlign"; export { default as StageDisplayState } from "./StageDisplayState"; export { default as StageQuality } from "./StageQuality"; export { default as StageScaleMode } from "./StageScaleMode"; export { default as Tile } from "./Tile"; export { default as TileContainer } from "./TileContainer"; export { default as Tilemap } from "./Tilemap"; export { default as Tileset } from "./Tileset"; export { default as TriangleCulling } from "./TriangleCulling"; // export { default as Window } from "./Window";