openfl
Version:
A fast, productive library for 2D cross-platform development.
47 lines (39 loc) • 1.52 kB
TypeScript
declare namespace openfl.display {
/**
* Defines codes for culling algorithms that determine which triangles not to
* render when drawing triangle paths.
*
* The terms `POSITIVE` and `NEGATIVE` refer to the
* sign of a triangle's normal along the z-axis. The normal is a 3D vector
* that is perpendicular to the surface of the triangle.
*
* A triangle whose vertices 0, 1, and 2 are arranged in a clockwise order
* has a positive normal value. That is, its normal points in a positive
* z-axis direction, away from the current view point. When the
* `TriangleCulling.POSITIVE` algorithm is used, triangles with
* positive normals are not rendered. Another term for this is backface
* culling.
*
* A triangle whose vertices are arranged in a counter-clockwise order has
* a negative normal value. That is, its normal points in a negative z-axis
* direction, toward the current view point. When the
* `TriangleCulling.NEGATIVE` algorithm is used, triangles with
* negative normals will not be rendered.
*/
export enum TriangleCulling {
/**
* Specifies culling of all triangles facing toward the current view point.
*/
NEGATIVE = "negative",
/**
* Specifies no culling. All triangles in the path are rendered.
*/
NONE = "none",
/**
* Specifies culling of all triangles facing away from the current view
* point. This is also known as backface culling.
*/
POSITIVE = "positive"
}
}
export default openfl.display.TriangleCulling;