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openfl

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A fast, productive library for 2D cross-platform development.

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import BitmapData from "./BitmapData"; import Rectangle from "./../geom/Rectangle"; import Vector from "./../Vector"; declare namespace openfl.display { export class Tileset { public bitmapData:BitmapData; protected get_bitmapData ():BitmapData; protected set_bitmapData (value:BitmapData):BitmapData; public rectData:Vector<number>; public readonly numRects:number; protected get_numRects ():number; public constructor (bitmapData:BitmapData, rects?:Array<Rectangle>); public addRect (rect:Rectangle):number; public clone ():Tileset; public hasRect (rect:Rectangle):boolean; public getRect (id:number):Rectangle; public getRectID (rect:Rectangle):null | number; } } export default openfl.display.Tileset;