openfl
Version:
A fast, productive library for 2D cross-platform development.
51 lines (34 loc) • 1.45 kB
TypeScript
import DisplayObject from "./DisplayObject";
import ITileContainer from "./ITileContainer";
import Shader from "./Shader";
import Tile from "./Tile";
import TileContainer from "./TileContainer";
import Tileset from "./Tileset";
declare namespace openfl.display {
export class Tilemap extends DisplayObject implements ITileContainer {
public readonly numTiles:number;
protected get_numTiles ():number;
public smoothing:boolean;
public tileAlphaEnabled:Boolean;
public tileColorTransformEnabled:Boolean;
public tileset:Tileset;
protected get_tileset ():Tileset;
protected set_tileset (value:Tileset):Tileset;
public constructor (width:number, height:number, tileset?:Tileset, smoothing?:boolean);
public addTile (tile:Tile):Tile;
public addTiles (tiles:Array<Tile>):Array<Tile>;
public addTileAt (tile:Tile, index:number):Tile;
public contains (tile:Tile):boolean;
public getTileAt (index:number):Tile;
public getTileIndex (tile:Tile):number;
public getTiles ():TileContainer;
public removeTile (tile:Tile):Tile;
public removeTileAt (index:number):Tile;
public removeTiles (beginIndex?:number, endIndex?:number):void;
public setTileIndex (tile:Tile, index:number):void;
public setTiles (group:TileContainer):void;
public swapTiles (tile1:Tile, tile2:Tile):void;
public swapTilesAt (index1:number, index2:number):void;
}
}
export default openfl.display.Tilemap;