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openfl

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A fast, productive library for 2D cross-platform development.

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import DisplayObject from "./DisplayObject"; import ITileContainer from "./ITileContainer"; import Shader from "./Shader"; import Tile from "./Tile"; import TileContainer from "./TileContainer"; import Tileset from "./Tileset"; declare namespace openfl.display { export class Tilemap extends DisplayObject implements ITileContainer { public readonly numTiles:number; protected get_numTiles ():number; public smoothing:boolean; public tileAlphaEnabled:Boolean; public tileColorTransformEnabled:Boolean; public tileset:Tileset; protected get_tileset ():Tileset; protected set_tileset (value:Tileset):Tileset; public constructor (width:number, height:number, tileset?:Tileset, smoothing?:boolean); public addTile (tile:Tile):Tile; public addTiles (tiles:Array<Tile>):Array<Tile>; public addTileAt (tile:Tile, index:number):Tile; public contains (tile:Tile):boolean; public getTileAt (index:number):Tile; public getTileIndex (tile:Tile):number; public getTiles ():TileContainer; public removeTile (tile:Tile):Tile; public removeTileAt (index:number):Tile; public removeTiles (beginIndex?:number, endIndex?:number):void; public setTileIndex (tile:Tile, index:number):void; public setTiles (group:TileContainer):void; public swapTiles (tile1:Tile, tile2:Tile):void; public swapTilesAt (index1:number, index2:number):void; } } export default openfl.display.Tilemap;