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openfl

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A fast, productive library for 2D cross-platform development.

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import ITileContainer from "./ITileContainer"; import Tile from "./Tile"; import Tileset from "./Tileset"; declare namespace openfl.display { export class TileContainer extends Tile implements ITileContainer { public readonly numTiles:number; protected get_numTiles ():number; public constructor (x?:number, y?:number, scaleX?:number, scaleY?:number, rotation?:number); public addTile (tile:Tile):Tile; public addTiles (tiles:Array<Tile>):Array<Tile>; public addTileAt (tile:Tile, index:number):Tile; public contains (tile:Tile):boolean; public getTileAt (index:number):Tile; public getTileIndex (tile:Tile):number; public removeTile (tile:Tile):Tile; public removeTileAt (index:number):Tile; public removeTiles (beginIndex?:number, endIndex?:number):void; public setTileIndex (tile:Tile, index:number):void; public swapTiles (tile1:Tile, tile2:Tile):void; public swapTilesAt (index1:number, index2:number):void; } } export default openfl.display.TileContainer;