openfl
Version:
A fast, productive library for 2D cross-platform development.
38 lines (23 loc) • 1.03 kB
TypeScript
import ITileContainer from "./ITileContainer";
import Tile from "./Tile";
import Tileset from "./Tileset";
declare namespace openfl.display {
export class TileContainer extends Tile implements ITileContainer {
public readonly numTiles:number;
protected get_numTiles ():number;
public constructor (x?:number, y?:number, scaleX?:number, scaleY?:number, rotation?:number);
public addTile (tile:Tile):Tile;
public addTiles (tiles:Array<Tile>):Array<Tile>;
public addTileAt (tile:Tile, index:number):Tile;
public contains (tile:Tile):boolean;
public getTileAt (index:number):Tile;
public getTileIndex (tile:Tile):number;
public removeTile (tile:Tile):Tile;
public removeTileAt (index:number):Tile;
public removeTiles (beginIndex?:number, endIndex?:number):void;
public setTileIndex (tile:Tile, index:number):void;
public swapTiles (tile1:Tile, tile2:Tile):void;
public swapTilesAt (index1:number, index2:number):void;
}
}
export default openfl.display.TileContainer;