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openfl

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A fast, productive library for 2D cross-platform development.

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import Shader from "./Shader"; import Tilemap from "./Tilemap"; import Tileset from "./Tileset"; import ColorTransform from "./../geom/ColorTransform"; import Matrix from "./../geom/Matrix"; declare namespace openfl.display { export class Tile { public alpha:number; protected get_alpha ():number; protected set_alpha (value:number):number; public colorTransform:ColorTransform; protected get_colorTransform ():ColorTransform; protected set_colorTransform (value:ColorTransform):ColorTransform; public data:any; public id:number; protected get_id ():number; protected set_id (value:number):number; public matrix:Matrix; protected get_matrix ():Matrix; protected set_matrix (value:Matrix):Matrix; public originX:number; protected get_originX ():number; protected set_originX (value:number):number; public originY:number; protected get_originY ():number; protected set_originY (value:number):number; public parent:Tilemap; public rotation:number; protected get_rotation ():number; protected set_rotation (value:number):number; public scaleX:number; protected get_scaleX ():number; protected set_scaleX (value:number):number; public scaleY:number; protected get_scaleY ():number; protected set_scaleY (value:number):number; public shader:Shader; protected get_shader ():Shader; protected set_shader (value:Shader):Shader; public tileset:Tileset; protected get_tileset ():Tileset; protected set_tileset (value:Tileset):Tileset; public visible:boolean; protected get_visible ():boolean; protected set_visible (value:boolean):boolean; public x:number; protected get_x ():number; protected set_x (value:number):number; public y:number; protected get_y ():number; protected set_y (value:number):number; constructor (id?:number, x?:number, y?:number, scaleX?:number, scaleY?:number, rotation?:number); clone ():Tile; } } export default openfl.display.Tile;