openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (31 loc) • 1.22 kB
TypeScript
import DisplayObject from "./DisplayObject";
import Graphics from "./Graphics";
declare namespace openfl.display {
/**
* This class is used to create lightweight shapes using the ActionScript
* drawing application program interface(API). The Shape class includes a
* `graphics` property, which lets you access methods from the
* Graphics class.
*
* The Sprite class also includes a `graphics`property, and it
* includes other features not available to the Shape class. For example, a
* Sprite object is a display object container, whereas a Shape object is not
* (and cannot contain child display objects). For this reason, Shape objects
* consume less memory than Sprite objects that contain the same graphics.
* However, a Sprite object supports user input events, while a Shape object
* does not.
*/
export class Shape extends DisplayObject {
/**
* Specifies the Graphics object belonging to this Shape object, where vector
* drawing commands can occur.
*/
public readonly graphics:Graphics;
protected get_graphics ():Graphics;
/**
* Creates a new Shape object.
*/
public constructor ();
}
}
export default openfl.display.Shape;