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openfl

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A fast, productive library for 2D cross-platform development.

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declare namespace openfl.display { export enum ShaderParameterType { BOOL = "bool", BOOL2 = "bool2", BOOL3 = "bool3", BOOL4 = "bool4", FLOAT = "float", FLOAT2 = "float2", FLOAT3 = "float3", FLOAT4 = "float4", INT = "int", INT2 = "int2", INT3 = "int3", INT4 = "int4", MATRIX2X2 = "matrix2x2", MATRIX2X3 = "matrix2x3", MATRIX2X4 = "matrix2x4", MATRIX3X2 = "matrix3x2", MATRIX3X3 = "matrix3x3", MATRIX3X4 = "matrix3x4", MATRIX4X2 = "matrix4x2", MATRIX4X3 = "matrix4x3", MATRIX4X4 = "matrix4x4", } } export default openfl.display.ShaderParameterType;