openfl
Version:
A fast, productive library for 2D cross-platform development.
32 lines (26 loc) • 602 B
TypeScript
declare namespace openfl.display {
export enum ShaderParameterType {
BOOL = "bool",
BOOL2 = "bool2",
BOOL3 = "bool3",
BOOL4 = "bool4",
FLOAT = "float",
FLOAT2 = "float2",
FLOAT3 = "float3",
FLOAT4 = "float4",
INT = "int",
INT2 = "int2",
INT3 = "int3",
INT4 = "int4",
MATRIX2X2 = "matrix2x2",
MATRIX2X3 = "matrix2x3",
MATRIX2X4 = "matrix2x4",
MATRIX3X2 = "matrix3x2",
MATRIX3X3 = "matrix3x3",
MATRIX3X4 = "matrix3x4",
MATRIX4X2 = "matrix4x2",
MATRIX4X3 = "matrix4x3",
MATRIX4X4 = "matrix4x4",
}
}
export default openfl.display.ShaderParameterType;