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openfl

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A fast, productive library for 2D cross-platform development.

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import Shader from "./Shader"; import EventDispatcher from "./../events/EventDispatcher"; declare namespace openfl.display { export class ShaderJob extends EventDispatcher { width:number; height:number; readonly progress:number; shader:Shader; target:any; constructor (shader?:Shader, target?:any, width?:number, height?:number); cancel ():void; start (waitForCompletion?:boolean):void; } } export default openfl.display.ShaderJob;