openfl
Version:
A fast, productive library for 2D cross-platform development.
29 lines (15 loc) • 479 B
TypeScript
import Shader from "./Shader";
import EventDispatcher from "./../events/EventDispatcher";
declare namespace openfl.display {
export class ShaderJob extends EventDispatcher {
width:number;
height:number;
readonly progress:number;
shader:Shader;
target:any;
constructor (shader?:Shader, target?:any, width?:number, height?:number);
cancel ():void;
start (waitForCompletion?:boolean):void;
}
}
export default openfl.display.ShaderJob;