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openfl

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A fast, productive library for 2D cross-platform development.

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import ByteArray from "./../utils/ByteArray"; import BitmapData from "./BitmapData"; import ShaderInput from "./ShaderInput"; import ShaderParameter from "./ShaderParameter"; interface AnyProperties { [prop:string]:any } declare namespace openfl.display { export class ShaderData implements AnyProperties { public constructor (bytes?:ByteArray); public texture0:ShaderInput<BitmapData>; public alpha:ShaderParameter<number>; public colorMultipliers:ShaderParameter<number>; public colorOffsets:ShaderParameter<number>; [key:string]:any; } } export default openfl.display.ShaderData;