openfl
Version:
A fast, productive library for 2D cross-platform development.
39 lines (31 loc) • 1.19 kB
TypeScript
declare namespace openfl.display {
/**
* The PixelSnapping class is an enumeration of constant values for setting
* the pixel snapping options by using the `pixelSnapping` property
* of a Bitmap object.
*/
export enum PixelSnapping {
/**
* A constant value used in the `pixelSnapping` property of a
* Bitmap object to specify that the bitmap image is always snapped to the
* nearest pixel, independent of any transformation.
*/
ALWAYS = "always",
/**
* A constant value used in the `pixelSnapping` property of a
* Bitmap object to specify that the bitmap image is snapped to the nearest
* pixel if it is drawn with no rotation or skew and it is drawn at a scale
* factor of 99.9% to 100.1%. If these conditions are satisfied, the image is
* drawn at 100% scale, snapped to the nearest pixel. Internally, this
* setting allows the image to be drawn as fast as possible by using the
* vector renderer.
*/
AUTO = "auto",
/**
* A constant value used in the `pixelSnapping` property of a
* Bitmap object to specify that no pixel snapping occurs.
*/
NEVER = "never"
}
}
export default openfl.display.PixelSnapping;