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openfl

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A fast, productive library for 2D cross-platform development.

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import BitmapData from "./../display/BitmapData"; import ShaderInput from "./../display/ShaderInput"; import ByteArray from "./../utils/ByteArray"; import Shader from "./Shader"; declare namespace openfl.display { export class GraphicsShader extends Shader { public bitmap:ShaderInput<BitmapData>; public constructor (code?:ByteArray); } } export default openfl.display.GraphicsShader;