openfl
Version:
A fast, productive library for 2D cross-platform development.
24 lines (11 loc) • 418 B
TypeScript
import BitmapData from "./../display/BitmapData";
import ShaderInput from "./../display/ShaderInput";
import ByteArray from "./../utils/ByteArray";
import Shader from "./Shader";
declare namespace openfl.display {
export class GraphicsShader extends Shader {
public bitmap:ShaderInput<BitmapData>;
public constructor (code?:ByteArray);
}
}
export default openfl.display.GraphicsShader;