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openfl

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A fast, productive library for 2D cross-platform development.

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declare namespace openfl.display { /** * Defines the values to use for specifying path-drawing commands. * * The values in this class are used by the * `Graphics.drawPath()` method, or stored in the * `commands` vector of a GraphicsPath object. */ export enum GraphicsPathCommand { CUBIC_CURVE_TO = 6, CURVE_TO = 3, LINE_TO = 2, MOVE_TO = 1, NO_OP = 0, WIDE_LINE_TO = 5, WIDE_MOVE_TO = 4 } } export default openfl.display.GraphicsPathCommand;