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A fast, productive library for 2D cross-platform development.

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import Vector from "./../Vector"; import BitmapData from "./BitmapData"; import CapsStyle from "./CapsStyle"; import GradientType from "./GradientType"; import GraphicsPathWinding from "./GraphicsPathWinding"; import IGraphicsData from "./IGraphicsData"; import InterpolationMethod from "./InterpolationMethod"; import JointStyle from "./JointStyle"; import LineScaleMode from "./LineScaleMode"; import Shader from "./Shader"; import SpreadMethod from "./SpreadMethod"; import TriangleCulling from "./TriangleCulling"; import Matrix from "./../geom/Matrix"; import Point from "./../geom/Point"; import Rectangle from "./../geom/Rectangle"; declare namespace openfl.display { /** * The Graphics class contains a set of methods that you can use to create a * vector shape. Display objects that support drawing include Sprite and Shape * objects. Each of these classes includes a `graphics` property * that is a Graphics object. The following are among those helper functions * provided for ease of use: `drawRect()`, * `drawRoundRect()`, `drawCircle()`, and * `drawEllipse()`. * * You cannot create a Graphics object directly from ActionScript code. If * you call `new Graphics()`, an exception is thrown. * * The Graphics class is final; it cannot be subclassed. */ /*@:final*/ export class Graphics { /** * Fills a drawing area with a bitmap image. The bitmap can be repeated or * tiled to fill the area. The fill remains in effect until you call the * `beginFill()`, `beginBitmapFill()`, * `beginGradientFill()`, or `beginShaderFill()` * method. Calling the `clear()` method clears the fill. * * The application renders the fill whenever three or more points are * drawn, or when the `endFill()` method is called. * * @param bitmap A transparent or opaque bitmap image that contains the bits * to be displayed. * @param matrix A matrix object(of the openfl.geom.Matrix class), which you * can use to define transformations on the bitmap. For * example, you can use the following matrix to rotate a bitmap * by 45 degrees(pi/4 radians): * @param repeat If `true`, the bitmap image repeats in a tiled * pattern. If `false`, the bitmap image does not * repeat, and the edges of the bitmap are used for any fill * area that extends beyond the bitmap. * * For example, consider the following bitmap(a 20 x * 20-pixel checkerboard pattern): * * When `repeat` is set to `true`(as * in the following example), the bitmap fill repeats the * bitmap: * * When `repeat` is set to `false`, * the bitmap fill uses the edge pixels for the fill area * outside the bitmap: * @param smooth If `false`, upscaled bitmap images are rendered * by using a nearest-neighbor algorithm and look pixelated. If * `true`, upscaled bitmap images are rendered by * using a bilinear algorithm. Rendering by using the nearest * neighbor algorithm is faster. */ public beginBitmapFill (bitmap:BitmapData, matrix?:Matrix, repeat?:boolean, smooth?:boolean):void; /** * Specifies a simple one-color fill that subsequent calls to other Graphics * methods(such as `lineTo()` or `drawCircle()`) use * when drawing. The fill remains in effect until you call the * `beginFill()`, `beginBitmapFill()`, * `beginGradientFill()`, or `beginShaderFill()` * method. Calling the `clear()` method clears the fill. * * The application renders the fill whenever three or more points are * drawn, or when the `endFill()` method is called. * * @param color The color of the fill(0xRRGGBB). * @param alpha The alpha value of the fill(0.0 to 1.0). */ public beginFill (color?:number, alpha?:number):void; /** * Specifies a gradient fill used by subsequent calls to other Graphics * methods(such as `lineTo()` or `drawCircle()`) for * the object. The fill remains in effect until you call the * `beginFill()`, `beginBitmapFill()`, * `beginGradientFill()`, or `beginShaderFill()` * method. Calling the `clear()` method clears the fill. * * The application renders the fill whenever three or more points are * drawn, or when the `endFill()` method is called. * * @param type A value from the GradientType class that * specifies which gradient type to use: * `GradientType.LINEAR` or * `GradientType.RADIAL`. * @param matrix A transformation matrix as defined by the * openfl.geom.Matrix class. The openfl.geom.Matrix * class includes a * `createGradientBox()` method, which * lets you conveniently set up the matrix for use * with the `beginGradientFill()` * method. * @param spreadMethod A value from the SpreadMethod class that * specifies which spread method to use, either: * `SpreadMethod.PAD`, * `SpreadMethod.REFLECT`, or * `SpreadMethod.REPEAT`. * * For example, consider a simple linear * gradient between two colors: * * This example uses * `SpreadMethod.PAD` for the spread * method, and the gradient fill looks like the * following: * * If you use `SpreadMethod.REFLECT` * for the spread method, the gradient fill looks * like the following: * * If you use `SpreadMethod.REPEAT` * for the spread method, the gradient fill looks * like the following: * @param interpolationMethod A value from the InterpolationMethod class that * specifies which value to use: * `InterpolationMethod.LINEAR_RGB` or * `InterpolationMethod.RGB` * * For example, consider a simple linear * gradient between two colors(with the * `spreadMethod` parameter set to * `SpreadMethod.REFLECT`). The * different interpolation methods affect the * appearance as follows: * @param focalPointRatio A number that controls the location of the * focal point of the gradient. 0 means that the * focal point is in the center. 1 means that the * focal point is at one border of the gradient * circle. -1 means that the focal point is at the * other border of the gradient circle. A value * less than -1 or greater than 1 is rounded to -1 * or 1. For example, the following example shows * a `focalPointRatio` set to 0.75: * @throws ArgumentError If the `type` parameter is not valid. */ public beginGradientFill (type:GradientType, colors:Array<number>, alphas:Array<number>, ratios:Array<number>, matrix?:Matrix, spreadMethod?:SpreadMethod, interpolationMethod?:InterpolationMethod, focalPointRatio?:number):void; public beginShaderFill (shader:Shader, matrix?:Matrix):void; /** * Clears the graphics that were drawn to this Graphics object, and resets * fill and line style settings. * */ public clear ():void; public copyFrom (sourceGraphics:Graphics):void; public cubicCurveTo (controlX1:number, controlY1:number, controlX2:number, controlY2:number, anchorX:number, anchorY:number):void; /** * Draws a curve using the current line style from the current drawing * position to(anchorX, anchorY) and using the control point that * (`controlX`, `controlY`) specifies. The current * drawing position is then set to(`anchorX`, * `anchorY`). If the movie clip in which you are drawing contains * content created with the Flash drawing tools, calls to the * `curveTo()` method are drawn underneath this content. If you * call the `curveTo()` method before any calls to the * `moveTo()` method, the default of the current drawing position * is(0, 0). If any of the parameters are missing, this method fails and the * current drawing position is not changed. * * The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves * consist of two anchor points and one control point. The curve interpolates * the two anchor points and curves toward the control point. * * @param controlX A number that specifies the horizontal position of the * control point relative to the registration point of the * parent display object. * @param controlY A number that specifies the vertical position of the * control point relative to the registration point of the * parent display object. * @param anchorX A number that specifies the horizontal position of the * next anchor point relative to the registration point of * the parent display object. * @param anchorY A number that specifies the vertical position of the next * anchor point relative to the registration point of the * parent display object. */ public curveTo (controlX:number, controlY:number, anchorX:number, anchorY:number):void; /** * Draws a circle. Set the line style, fill, or both before you call the * `drawCircle()` method, by calling the `linestyle()`, * `lineGradientStyle()`, `beginFill()`, * `beginGradientFill()`, or `beginBitmapFill()` * method. * * @param x The _x_ location of the center of the circle relative * to the registration point of the parent display object(in * pixels). * @param y The _y_ location of the center of the circle relative * to the registration point of the parent display object(in * pixels). * @param radius The radius of the circle(in pixels). */ public drawCircle (x:number, y:number, radius:number):void; /** * Draws an ellipse. Set the line style, fill, or both before you call the * `drawEllipse()` method, by calling the * `linestyle()`, `lineGradientStyle()`, * `beginFill()`, `beginGradientFill()`, or * `beginBitmapFill()` method. * * @param x The _x_ location of the top-left of the bounding-box of * the ellipse relative to the registration point of the parent * display object(in pixels). * @param y The _y_ location of the top left of the bounding-box of * the ellipse relative to the registration point of the parent * display object(in pixels). * @param width The width of the ellipse(in pixels). * @param height The height of the ellipse(in pixels). */ public drawEllipse (x:number, y:number, width:number, height:number):void; /** * Submits a series of IGraphicsData instances for drawing. This method * accepts a Vector containing objects including paths, fills, and strokes * that implement the IGraphicsData interface. A Vector of IGraphicsData * instances can refer to a part of a shape, or a complex fully defined set * of data for rendering a complete shape. * * Graphics paths can contain other graphics paths. If the * `graphicsData` Vector includes a path, that path and all its * sub-paths are rendered during this operation. * */ public drawGraphicsData (graphicsData:Vector<IGraphicsData>):void; /** * Submits a series of commands for drawing. The `drawPath()` * method uses vector arrays to consolidate individual `moveTo()`, * `lineTo()`, and `curveTo()` drawing commands into a * single call. The `drawPath()` method parameters combine drawing * commands with x- and y-coordinate value pairs and a drawing direction. The * drawing commands are values from the GraphicsPathCommand class. The x- and * y-coordinate value pairs are Numbers in an array where each pair defines a * coordinate location. The drawing direction is a value from the * GraphicsPathWinding class. * * Generally, drawings render faster with `drawPath()` than * with a series of individual `lineTo()` and * `curveTo()` methods. * * The `drawPath()` method uses a uses a floating computation * so rotation and scaling of shapes is more accurate and gives better * results. However, curves submitted using the `drawPath()` * method can have small sub-pixel alignment errors when used in conjunction * with the `lineTo()` and `curveTo()` methods. * * The `drawPath()` method also uses slightly different rules * for filling and drawing lines. They are: * * * * When a fill is applied to rendering a path: * * * A sub-path of less than 3 points is not rendered.(But note that the * stroke rendering will still occur, consistent with the rules for strokes * below.) * * A sub-path that isn't closed(the end point is not equal to the * begin point) is implicitly closed. * * * * When a stroke is applied to rendering a path: * * * The sub-paths can be composed of any number of points. * * The sub-path is never implicitly closed. * * * * * @param winding Specifies the winding rule using a value defined in the * GraphicsPathWinding class. */ public drawPath (commands:Vector<number>, data:Vector<number>, winding?:GraphicsPathWinding):void; /** * Renders a set of quadrilaterals. This is similar to calling `drawRect` * repeatedly, but each rectangle can use a transform value to rotate, scale * or skew the result. * * Any type of fill can be used, but if the fill has a transform matrix * that transform matrix is ignored. * * The optional `indices` parameter allows the use of either repeated * rectangle geometry, or allows the use of a subset of a broader rectangle * data `Vector`, such as `tileset.rectData`. * * @param rects A `Vector` containing rectangle coordinates in * [ x0, y0, width0, height0, x1, y1 ... ] format. * @param indices A `Vector` containing optional index values to reference * the data contained in `rects`. Each index is a rectangle * index in the `Vector`, not an array index. If this parameter * is ommitted, each index from `rects` will be used in order. * @param transforms A `Vector` containing optional transform data to adjust * _x_, _y_, _a_, _b_, _c_ or _d_ value for the resulting * quadrilateral. A `transforms` `Vector` that is double * size of the draw count (the length of `indices`, or if * omitted, the rectangle count in `rects`) will be treated * as [ x, y, ... ] pairs. A `transforms` `Vector` that is * four times the size of the draw count will be used as * matrix [ a, b, c, d, ... ] values. A `transforms` object * which is six times the draw count in size will use full * matrix [ a, b, c, d, tx, ty, ... ] values per draw. */ public drawQuads (rects:Vector<number>, indices?:Vector<number>, transforms?:Vector<number>):void; /** * Draws a rectangle. Set the line style, fill, or both before you call the * `drawRect()` method, by calling the `linestyle()`, * `lineGradientStyle()`, `beginFill()`, * `beginGradientFill()`, or `beginBitmapFill()` * method. * * @param x A number indicating the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number indicating the vertical position relative to the * registration point of the parent display object(in pixels). * @param width The width of the rectangle(in pixels). * @param height The height of the rectangle(in pixels). * @throws ArgumentError If the `width` or `height` * parameters are not a number * (`Number.NaN`). */ public drawRect (x:number, y:number, width:number, height:number):void; /** * Draws a rounded rectangle. Set the line style, fill, or both before you * call the `drawRoundRect()` method, by calling the * `linestyle()`, `lineGradientStyle()`, * `beginFill()`, `beginGradientFill()`, or * `beginBitmapFill()` method. * * @param x A number indicating the horizontal position relative * to the registration point of the parent display * object(in pixels). * @param y A number indicating the vertical position relative to * the registration point of the parent display object * (in pixels). * @param width The width of the round rectangle(in pixels). * @param height The height of the round rectangle(in pixels). * @param ellipseWidth The width of the ellipse used to draw the rounded * corners(in pixels). * @param ellipseHeight The height of the ellipse used to draw the rounded * corners(in pixels). Optional; if no value is * specified, the default value matches that provided * for the `ellipseWidth` parameter. * @throws ArgumentError If the `width`, `height`, * `ellipseWidth` or * `ellipseHeight` parameters are not a * number(`Number.NaN`). */ public drawRoundRect (x:number, y:number, width:number, height:number, ellipseWidth:number, ellipseHeight?:number | null):void; public drawRoundRectComplex (x:number, y:number, width:number, height:number, topLeftRadius:number, topRightRadius:number, bottomLeftRadius:number, bottomRightRadius:number):void; /** * Renders a set of triangles, typically to distort bitmaps and give them a * three-dimensional appearance. The `drawTriangles()` method maps * either the current fill, or a bitmap fill, to the triangle faces using a * set of(u,v) coordinates. * * Any type of fill can be used, but if the fill has a transform matrix * that transform matrix is ignored. * * A `uvtData` parameter improves texture mapping when a * bitmap fill is used. * * @param culling Specifies whether to render triangles that face in a * specified direction. This parameter prevents the rendering * of triangles that cannot be seen in the current view. This * parameter can be set to any value defined by the * TriangleCulling class. */ public drawTriangles (vertices:Vector<number>, indices?:Vector<number>, uvtData?:Vector<number>, culling?:TriangleCulling):void; /** * Applies a fill to the lines and curves that were added since the last call * to the `beginFill()`, `beginGradientFill()`, or * `beginBitmapFill()` method. Flash uses the fill that was * specified in the previous call to the `beginFill()`, * `beginGradientFill()`, or `beginBitmapFill()` * method. If the current drawing position does not equal the previous * position specified in a `moveTo()` method and a fill is * defined, the path is closed with a line and then filled. * */ public endFill ():void; /** * Specifies a bitmap to use for the line stroke when drawing lines. * * The bitmap line style is used for subsequent calls to Graphics methods * such as the `lineTo()` method or the `drawCircle()` * method. The line style remains in effect until you call the * `lineStyle()` or `lineGradientStyle()` methods, or * the `lineBitmapStyle()` method again with different parameters. * * * You can call the `lineBitmapStyle()` method in the middle of * drawing a path to specify different styles for different line segments * within a path. * * Call the `lineStyle()` method before you call the * `lineBitmapStyle()` method to enable a stroke, or else the * value of the line style is `undefined`. * * Calls to the `clear()` method set the line style back to * `undefined`. * * @param bitmap The bitmap to use for the line stroke. * @param matrix An optional transformation matrix as defined by the * openfl.geom.Matrix class. The matrix can be used to scale or * otherwise manipulate the bitmap before applying it to the * line style. * @param repeat Whether to repeat the bitmap in a tiled fashion. * @param smooth Whether smoothing should be applied to the bitmap. */ public lineBitmapStyle (bitmap:BitmapData, matrix?:Matrix, repeat?:boolean, smooth?:boolean):void; /** * Specifies a gradient to use for the stroke when drawing lines. * * The gradient line style is used for subsequent calls to Graphics * methods such as the `lineTo()` methods or the * `drawCircle()` method. The line style remains in effect until * you call the `lineStyle()` or `lineBitmapStyle()` * methods, or the `lineGradientStyle()` method again with * different parameters. * * You can call the `lineGradientStyle()` method in the middle * of drawing a path to specify different styles for different line segments * within a path. * * Call the `lineStyle()` method before you call the * `lineGradientStyle()` method to enable a stroke, or else the * value of the line style is `undefined`. * * Calls to the `clear()` method set the line style back to * `undefined`. * * @param type A value from the GradientType class that * specifies which gradient type to use, either * GradientType.LINEAR or GradientType.RADIAL. * @param matrix A transformation matrix as defined by the * openfl.geom.Matrix class. The openfl.geom.Matrix * class includes a * `createGradientBox()` method, which * lets you conveniently set up the matrix for use * with the `lineGradientStyle()` * method. * @param spreadMethod A value from the SpreadMethod class that * specifies which spread method to use: * @param interpolationMethod A value from the InterpolationMethod class that * specifies which value to use. For example, * consider a simple linear gradient between two * colors(with the `spreadMethod` * parameter set to * `SpreadMethod.REFLECT`). The * different interpolation methods affect the * appearance as follows: * @param focalPointRatio A number that controls the location of the * focal point of the gradient. The value 0 means * the focal point is in the center. The value 1 * means the focal point is at one border of the * gradient circle. The value -1 means that the * focal point is at the other border of the * gradient circle. Values less than -1 or greater * than 1 are rounded to -1 or 1. The following * image shows a gradient with a * `focalPointRatio` of -0.75: */ public lineGradientStyle (type:GradientType, colors:Array<number>, alphas:Array<number>, ratios:Array<number>, matrix?:Matrix, spreadMethod?:SpreadMethod, interpolationMethod?:InterpolationMethod, focalPointRatio?:number):void; /** * Specifies a line style used for subsequent calls to Graphics methods such * as the `lineTo()` method or the `drawCircle()` * method. The line style remains in effect until you call the * `lineGradientStyle()` method, the * `lineBitmapStyle()` method, or the `lineStyle()` * method with different parameters. * * You can call the `lineStyle()` method in the middle of * drawing a path to specify different styles for different line segments * within the path. * * **Note: **Calls to the `clear()` method set the line * style back to `undefined`. * * **Note: **Flash Lite 4 supports only the first three parameters * (`thickness`, `color`, and `alpha`). * * @param thickness An integer that indicates the thickness of the line in * points; valid values are 0-255. If a number is not * specified, or if the parameter is undefined, a line is * not drawn. If a value of less than 0 is passed, the * default is 0. The value 0 indicates hairline * thickness; the maximum thickness is 255. If a value * greater than 255 is passed, the default is 255. * @param color A hexadecimal color value of the line; for example, * red is 0xFF0000, blue is 0x0000FF, and so on. If a * value is not indicated, the default is 0x000000 * (black). Optional. * @param alpha A number that indicates the alpha value of the color * of the line; valid values are 0 to 1. If a value is * not indicated, the default is 1(solid). If the value * is less than 0, the default is 0. If the value is * greater than 1, the default is 1. * @param pixelHinting(Not supported in Flash Lite 4) A Boolean value that * specifies whether to hint strokes to full pixels. This * affects both the position of anchors of a curve and * the line stroke size itself. With * `pixelHinting` set to `true`, * line widths are adjusted to full pixel widths. With * `pixelHinting` set to `false`, * disjoints can appear for curves and straight lines. * For example, the following illustrations show how * Flash Player or Adobe AIR renders two rounded * rectangles that are identical, except that the * `pixelHinting` parameter used in the * `lineStyle()` method is set differently * (the images are scaled by 200%, to emphasize the * difference): * * If a value is not supplied, the line does not use * pixel hinting. * @param scaleMode (Not supported in Flash Lite 4) A value from the * LineScaleMode class that specifies which scale mode to * use: * * * `LineScaleMode.NORMAL` - Always * scale the line thickness when the object is scaled * (the default). * * `LineScaleMode.NONE` - Never scale * the line thickness. * * `LineScaleMode.VERTICAL` - Do not * scale the line thickness if the object is scaled * vertically _only_. For example, consider the * following circles, drawn with a one-pixel line, and * each with the `scaleMode` parameter set to * `LineScaleMode.VERTICAL`. The circle on the * left is scaled vertically only, and the circle on the * right is scaled both vertically and horizontally: * * * `LineScaleMode.HORIZONTAL` - Do not * scale the line thickness if the object is scaled * horizontally _only_. For example, consider the * following circles, drawn with a one-pixel line, and * each with the `scaleMode` parameter set to * `LineScaleMode.HORIZONTAL`. The circle on * the left is scaled horizontally only, and the circle * on the right is scaled both vertically and * horizontally: * * @param caps (Not supported in Flash Lite 4) A value from the * CapsStyle class that specifies the type of caps at the * end of lines. Valid values are: * `CapsStyle.NONE`, * `CapsStyle.ROUND`, and * `CapsStyle.SQUARE`. If a value is not * indicated, Flash uses round caps. * * For example, the following illustrations show the * different `capsStyle` settings. For each * setting, the illustration shows a blue line with a * thickness of 30(for which the `capsStyle` * applies), and a superimposed black line with a * thickness of 1(for which no `capsStyle` * applies): * @param joints (Not supported in Flash Lite 4) A value from the * JointStyle class that specifies the type of joint * appearance used at angles. Valid values are: * `JointStyle.BEVEL`, * `JointStyle.MITER`, and * `JointStyle.ROUND`. If a value is not * indicated, Flash uses round joints. * * For example, the following illustrations show the * different `joints` settings. For each * setting, the illustration shows an angled blue line * with a thickness of 30(for which the * `jointStyle` applies), and a superimposed * angled black line with a thickness of 1(for which no * `jointStyle` applies): * * **Note:** For `joints` set to * `JointStyle.MITER`, you can use the * `miterLimit` parameter to limit the length * of the miter. * @param miterLimit (Not supported in Flash Lite 4) A number that * indicates the limit at which a miter is cut off. Valid * values range from 1 to 255(and values outside that * range are rounded to 1 or 255). This value is only * used if the `jointStyle` is set to * `"miter"`. The `miterLimit` * value represents the length that a miter can extend * beyond the point at which the lines meet to form a * joint. The value expresses a factor of the line * `thickness`. For example, with a * `miterLimit` factor of 2.5 and a * `thickness` of 10 pixels, the miter is cut * off at 25 pixels. * * For example, consider the following angled lines, * each drawn with a `thickness` of 20, but * with `miterLimit` set to 1, 2, and 4. * Superimposed are black reference lines showing the * meeting points of the joints: * * Notice that a given `miterLimit` value * has a specific maximum angle for which the miter is * cut off. The following table lists some examples: */ public lineStyle (thickness?:number | null, color?:number, alpha?:number, pixelHinting?:boolean, scaleMode?:LineScaleMode, caps?:CapsStyle, joints?:JointStyle, miterLimit?:number):void; /** * Draws a line using the current line style from the current drawing * position to(`x`, `y`); the current drawing position * is then set to(`x`, `y`). If the display object in * which you are drawing contains content that was created with the Flash * drawing tools, calls to the `lineTo()` method are drawn * underneath the content. If you call `lineTo()` before any calls * to the `moveTo()` method, the default position for the current * drawing is(_0, 0_). If any of the parameters are missing, this * method fails and the current drawing position is not changed. * * @param x A number that indicates the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number that indicates the vertical position relative to the * registration point of the parent display object(in pixels). */ public lineTo (x:number, y:number):void; /** * Moves the current drawing position to(`x`, `y`). If * any of the parameters are missing, this method fails and the current * drawing position is not changed. * * @param x A number that indicates the horizontal position relative to the * registration point of the parent display object(in pixels). * @param y A number that indicates the vertical position relative to the * registration point of the parent display object(in pixels). */ public moveTo (x:number, y:number):void; public readGraphicsData (recurse?:boolean):Vector<IGraphicsData>; } } export default openfl.display.Graphics;