openfl
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A fast, productive library for 2D cross-platform development.
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TypeScript
import Vector from "./../Vector";
import BitmapData from "./BitmapData";
import CapsStyle from "./CapsStyle";
import GradientType from "./GradientType";
import GraphicsPathWinding from "./GraphicsPathWinding";
import IGraphicsData from "./IGraphicsData";
import InterpolationMethod from "./InterpolationMethod";
import JointStyle from "./JointStyle";
import LineScaleMode from "./LineScaleMode";
import Shader from "./Shader";
import SpreadMethod from "./SpreadMethod";
import TriangleCulling from "./TriangleCulling";
import Matrix from "./../geom/Matrix";
import Point from "./../geom/Point";
import Rectangle from "./../geom/Rectangle";
declare namespace openfl.display {
/**
* The Graphics class contains a set of methods that you can use to create a
* vector shape. Display objects that support drawing include Sprite and Shape
* objects. Each of these classes includes a `graphics` property
* that is a Graphics object. The following are among those helper functions
* provided for ease of use: `drawRect()`,
* `drawRoundRect()`, `drawCircle()`, and
* `drawEllipse()`.
*
* You cannot create a Graphics object directly from ActionScript code. If
* you call `new Graphics()`, an exception is thrown.
*
* The Graphics class is final; it cannot be subclassed.
*/
/*@:final*/ export class Graphics {
/**
* Fills a drawing area with a bitmap image. The bitmap can be repeated or
* tiled to fill the area. The fill remains in effect until you call the
* `beginFill()`, `beginBitmapFill()`,
* `beginGradientFill()`, or `beginShaderFill()`
* method. Calling the `clear()` method clears the fill.
*
* The application renders the fill whenever three or more points are
* drawn, or when the `endFill()` method is called.
*
* @param bitmap A transparent or opaque bitmap image that contains the bits
* to be displayed.
* @param matrix A matrix object(of the openfl.geom.Matrix class), which you
* can use to define transformations on the bitmap. For
* example, you can use the following matrix to rotate a bitmap
* by 45 degrees(pi/4 radians):
* @param repeat If `true`, the bitmap image repeats in a tiled
* pattern. If `false`, the bitmap image does not
* repeat, and the edges of the bitmap are used for any fill
* area that extends beyond the bitmap.
*
* For example, consider the following bitmap(a 20 x
* 20-pixel checkerboard pattern):
*
* When `repeat` is set to `true`(as
* in the following example), the bitmap fill repeats the
* bitmap:
*
* When `repeat` is set to `false`,
* the bitmap fill uses the edge pixels for the fill area
* outside the bitmap:
* @param smooth If `false`, upscaled bitmap images are rendered
* by using a nearest-neighbor algorithm and look pixelated. If
* `true`, upscaled bitmap images are rendered by
* using a bilinear algorithm. Rendering by using the nearest
* neighbor algorithm is faster.
*/
public beginBitmapFill (bitmap:BitmapData, matrix?:Matrix, repeat?:boolean, smooth?:boolean):void;
/**
* Specifies a simple one-color fill that subsequent calls to other Graphics
* methods(such as `lineTo()` or `drawCircle()`) use
* when drawing. The fill remains in effect until you call the
* `beginFill()`, `beginBitmapFill()`,
* `beginGradientFill()`, or `beginShaderFill()`
* method. Calling the `clear()` method clears the fill.
*
* The application renders the fill whenever three or more points are
* drawn, or when the `endFill()` method is called.
*
* @param color The color of the fill(0xRRGGBB).
* @param alpha The alpha value of the fill(0.0 to 1.0).
*/
public beginFill (color?:number, alpha?:number):void;
/**
* Specifies a gradient fill used by subsequent calls to other Graphics
* methods(such as `lineTo()` or `drawCircle()`) for
* the object. The fill remains in effect until you call the
* `beginFill()`, `beginBitmapFill()`,
* `beginGradientFill()`, or `beginShaderFill()`
* method. Calling the `clear()` method clears the fill.
*
* The application renders the fill whenever three or more points are
* drawn, or when the `endFill()` method is called.
*
* @param type A value from the GradientType class that
* specifies which gradient type to use:
* `GradientType.LINEAR` or
* `GradientType.RADIAL`.
* @param matrix A transformation matrix as defined by the
* openfl.geom.Matrix class. The openfl.geom.Matrix
* class includes a
* `createGradientBox()` method, which
* lets you conveniently set up the matrix for use
* with the `beginGradientFill()`
* method.
* @param spreadMethod A value from the SpreadMethod class that
* specifies which spread method to use, either:
* `SpreadMethod.PAD`,
* `SpreadMethod.REFLECT`, or
* `SpreadMethod.REPEAT`.
*
* For example, consider a simple linear
* gradient between two colors:
*
* This example uses
* `SpreadMethod.PAD` for the spread
* method, and the gradient fill looks like the
* following:
*
* If you use `SpreadMethod.REFLECT`
* for the spread method, the gradient fill looks
* like the following:
*
* If you use `SpreadMethod.REPEAT`
* for the spread method, the gradient fill looks
* like the following:
* @param interpolationMethod A value from the InterpolationMethod class that
* specifies which value to use:
* `InterpolationMethod.LINEAR_RGB` or
* `InterpolationMethod.RGB`
*
* For example, consider a simple linear
* gradient between two colors(with the
* `spreadMethod` parameter set to
* `SpreadMethod.REFLECT`). The
* different interpolation methods affect the
* appearance as follows:
* @param focalPointRatio A number that controls the location of the
* focal point of the gradient. 0 means that the
* focal point is in the center. 1 means that the
* focal point is at one border of the gradient
* circle. -1 means that the focal point is at the
* other border of the gradient circle. A value
* less than -1 or greater than 1 is rounded to -1
* or 1. For example, the following example shows
* a `focalPointRatio` set to 0.75:
* @throws ArgumentError If the `type` parameter is not valid.
*/
public beginGradientFill (type:GradientType, colors:Array<number>, alphas:Array<number>, ratios:Array<number>, matrix?:Matrix, spreadMethod?:SpreadMethod, interpolationMethod?:InterpolationMethod, focalPointRatio?:number):void;
public beginShaderFill (shader:Shader, matrix?:Matrix):void;
/**
* Clears the graphics that were drawn to this Graphics object, and resets
* fill and line style settings.
*
*/
public clear ():void;
public copyFrom (sourceGraphics:Graphics):void;
public cubicCurveTo (controlX1:number, controlY1:number, controlX2:number, controlY2:number, anchorX:number, anchorY:number):void;
/**
* Draws a curve using the current line style from the current drawing
* position to(anchorX, anchorY) and using the control point that
* (`controlX`, `controlY`) specifies. The current
* drawing position is then set to(`anchorX`,
* `anchorY`). If the movie clip in which you are drawing contains
* content created with the Flash drawing tools, calls to the
* `curveTo()` method are drawn underneath this content. If you
* call the `curveTo()` method before any calls to the
* `moveTo()` method, the default of the current drawing position
* is(0, 0). If any of the parameters are missing, this method fails and the
* current drawing position is not changed.
*
* The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves
* consist of two anchor points and one control point. The curve interpolates
* the two anchor points and curves toward the control point.
*
* @param controlX A number that specifies the horizontal position of the
* control point relative to the registration point of the
* parent display object.
* @param controlY A number that specifies the vertical position of the
* control point relative to the registration point of the
* parent display object.
* @param anchorX A number that specifies the horizontal position of the
* next anchor point relative to the registration point of
* the parent display object.
* @param anchorY A number that specifies the vertical position of the next
* anchor point relative to the registration point of the
* parent display object.
*/
public curveTo (controlX:number, controlY:number, anchorX:number, anchorY:number):void;
/**
* Draws a circle. Set the line style, fill, or both before you call the
* `drawCircle()` method, by calling the `linestyle()`,
* `lineGradientStyle()`, `beginFill()`,
* `beginGradientFill()`, or `beginBitmapFill()`
* method.
*
* @param x The _x_ location of the center of the circle relative
* to the registration point of the parent display object(in
* pixels).
* @param y The _y_ location of the center of the circle relative
* to the registration point of the parent display object(in
* pixels).
* @param radius The radius of the circle(in pixels).
*/
public drawCircle (x:number, y:number, radius:number):void;
/**
* Draws an ellipse. Set the line style, fill, or both before you call the
* `drawEllipse()` method, by calling the
* `linestyle()`, `lineGradientStyle()`,
* `beginFill()`, `beginGradientFill()`, or
* `beginBitmapFill()` method.
*
* @param x The _x_ location of the top-left of the bounding-box of
* the ellipse relative to the registration point of the parent
* display object(in pixels).
* @param y The _y_ location of the top left of the bounding-box of
* the ellipse relative to the registration point of the parent
* display object(in pixels).
* @param width The width of the ellipse(in pixels).
* @param height The height of the ellipse(in pixels).
*/
public drawEllipse (x:number, y:number, width:number, height:number):void;
/**
* Submits a series of IGraphicsData instances for drawing. This method
* accepts a Vector containing objects including paths, fills, and strokes
* that implement the IGraphicsData interface. A Vector of IGraphicsData
* instances can refer to a part of a shape, or a complex fully defined set
* of data for rendering a complete shape.
*
* Graphics paths can contain other graphics paths. If the
* `graphicsData` Vector includes a path, that path and all its
* sub-paths are rendered during this operation.
*
*/
public drawGraphicsData (graphicsData:Vector<IGraphicsData>):void;
/**
* Submits a series of commands for drawing. The `drawPath()`
* method uses vector arrays to consolidate individual `moveTo()`,
* `lineTo()`, and `curveTo()` drawing commands into a
* single call. The `drawPath()` method parameters combine drawing
* commands with x- and y-coordinate value pairs and a drawing direction. The
* drawing commands are values from the GraphicsPathCommand class. The x- and
* y-coordinate value pairs are Numbers in an array where each pair defines a
* coordinate location. The drawing direction is a value from the
* GraphicsPathWinding class.
*
* Generally, drawings render faster with `drawPath()` than
* with a series of individual `lineTo()` and
* `curveTo()` methods.
*
* The `drawPath()` method uses a uses a floating computation
* so rotation and scaling of shapes is more accurate and gives better
* results. However, curves submitted using the `drawPath()`
* method can have small sub-pixel alignment errors when used in conjunction
* with the `lineTo()` and `curveTo()` methods.
*
* The `drawPath()` method also uses slightly different rules
* for filling and drawing lines. They are:
*
*
* * When a fill is applied to rendering a path:
*
* * A sub-path of less than 3 points is not rendered.(But note that the
* stroke rendering will still occur, consistent with the rules for strokes
* below.)
* * A sub-path that isn't closed(the end point is not equal to the
* begin point) is implicitly closed.
*
*
* * When a stroke is applied to rendering a path:
*
* * The sub-paths can be composed of any number of points.
* * The sub-path is never implicitly closed.
*
*
*
*
* @param winding Specifies the winding rule using a value defined in the
* GraphicsPathWinding class.
*/
public drawPath (commands:Vector<number>, data:Vector<number>, winding?:GraphicsPathWinding):void;
/**
* Renders a set of quadrilaterals. This is similar to calling `drawRect`
* repeatedly, but each rectangle can use a transform value to rotate, scale
* or skew the result.
*
* Any type of fill can be used, but if the fill has a transform matrix
* that transform matrix is ignored.
*
* The optional `indices` parameter allows the use of either repeated
* rectangle geometry, or allows the use of a subset of a broader rectangle
* data `Vector`, such as `tileset.rectData`.
*
* @param rects A `Vector` containing rectangle coordinates in
* [ x0, y0, width0, height0, x1, y1 ... ] format.
* @param indices A `Vector` containing optional index values to reference
* the data contained in `rects`. Each index is a rectangle
* index in the `Vector`, not an array index. If this parameter
* is ommitted, each index from `rects` will be used in order.
* @param transforms A `Vector` containing optional transform data to adjust
* _x_, _y_, _a_, _b_, _c_ or _d_ value for the resulting
* quadrilateral. A `transforms` `Vector` that is double
* size of the draw count (the length of `indices`, or if
* omitted, the rectangle count in `rects`) will be treated
* as [ x, y, ... ] pairs. A `transforms` `Vector` that is
* four times the size of the draw count will be used as
* matrix [ a, b, c, d, ... ] values. A `transforms` object
* which is six times the draw count in size will use full
* matrix [ a, b, c, d, tx, ty, ... ] values per draw.
*/
public drawQuads (rects:Vector<number>, indices?:Vector<number>, transforms?:Vector<number>):void;
/**
* Draws a rectangle. Set the line style, fill, or both before you call the
* `drawRect()` method, by calling the `linestyle()`,
* `lineGradientStyle()`, `beginFill()`,
* `beginGradientFill()`, or `beginBitmapFill()`
* method.
*
* @param x A number indicating the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number indicating the vertical position relative to the
* registration point of the parent display object(in pixels).
* @param width The width of the rectangle(in pixels).
* @param height The height of the rectangle(in pixels).
* @throws ArgumentError If the `width` or `height`
* parameters are not a number
* (`Number.NaN`).
*/
public drawRect (x:number, y:number, width:number, height:number):void;
/**
* Draws a rounded rectangle. Set the line style, fill, or both before you
* call the `drawRoundRect()` method, by calling the
* `linestyle()`, `lineGradientStyle()`,
* `beginFill()`, `beginGradientFill()`, or
* `beginBitmapFill()` method.
*
* @param x A number indicating the horizontal position relative
* to the registration point of the parent display
* object(in pixels).
* @param y A number indicating the vertical position relative to
* the registration point of the parent display object
* (in pixels).
* @param width The width of the round rectangle(in pixels).
* @param height The height of the round rectangle(in pixels).
* @param ellipseWidth The width of the ellipse used to draw the rounded
* corners(in pixels).
* @param ellipseHeight The height of the ellipse used to draw the rounded
* corners(in pixels). Optional; if no value is
* specified, the default value matches that provided
* for the `ellipseWidth` parameter.
* @throws ArgumentError If the `width`, `height`,
* `ellipseWidth` or
* `ellipseHeight` parameters are not a
* number(`Number.NaN`).
*/
public drawRoundRect (x:number, y:number, width:number, height:number, ellipseWidth:number, ellipseHeight?:number | null):void;
public drawRoundRectComplex (x:number, y:number, width:number, height:number, topLeftRadius:number, topRightRadius:number, bottomLeftRadius:number, bottomRightRadius:number):void;
/**
* Renders a set of triangles, typically to distort bitmaps and give them a
* three-dimensional appearance. The `drawTriangles()` method maps
* either the current fill, or a bitmap fill, to the triangle faces using a
* set of(u,v) coordinates.
*
* Any type of fill can be used, but if the fill has a transform matrix
* that transform matrix is ignored.
*
* A `uvtData` parameter improves texture mapping when a
* bitmap fill is used.
*
* @param culling Specifies whether to render triangles that face in a
* specified direction. This parameter prevents the rendering
* of triangles that cannot be seen in the current view. This
* parameter can be set to any value defined by the
* TriangleCulling class.
*/
public drawTriangles (vertices:Vector<number>, indices?:Vector<number>, uvtData?:Vector<number>, culling?:TriangleCulling):void;
/**
* Applies a fill to the lines and curves that were added since the last call
* to the `beginFill()`, `beginGradientFill()`, or
* `beginBitmapFill()` method. Flash uses the fill that was
* specified in the previous call to the `beginFill()`,
* `beginGradientFill()`, or `beginBitmapFill()`
* method. If the current drawing position does not equal the previous
* position specified in a `moveTo()` method and a fill is
* defined, the path is closed with a line and then filled.
*
*/
public endFill ():void;
/**
* Specifies a bitmap to use for the line stroke when drawing lines.
*
* The bitmap line style is used for subsequent calls to Graphics methods
* such as the `lineTo()` method or the `drawCircle()`
* method. The line style remains in effect until you call the
* `lineStyle()` or `lineGradientStyle()` methods, or
* the `lineBitmapStyle()` method again with different parameters.
*
*
* You can call the `lineBitmapStyle()` method in the middle of
* drawing a path to specify different styles for different line segments
* within a path.
*
* Call the `lineStyle()` method before you call the
* `lineBitmapStyle()` method to enable a stroke, or else the
* value of the line style is `undefined`.
*
* Calls to the `clear()` method set the line style back to
* `undefined`.
*
* @param bitmap The bitmap to use for the line stroke.
* @param matrix An optional transformation matrix as defined by the
* openfl.geom.Matrix class. The matrix can be used to scale or
* otherwise manipulate the bitmap before applying it to the
* line style.
* @param repeat Whether to repeat the bitmap in a tiled fashion.
* @param smooth Whether smoothing should be applied to the bitmap.
*/
public lineBitmapStyle (bitmap:BitmapData, matrix?:Matrix, repeat?:boolean, smooth?:boolean):void;
/**
* Specifies a gradient to use for the stroke when drawing lines.
*
* The gradient line style is used for subsequent calls to Graphics
* methods such as the `lineTo()` methods or the
* `drawCircle()` method. The line style remains in effect until
* you call the `lineStyle()` or `lineBitmapStyle()`
* methods, or the `lineGradientStyle()` method again with
* different parameters.
*
* You can call the `lineGradientStyle()` method in the middle
* of drawing a path to specify different styles for different line segments
* within a path.
*
* Call the `lineStyle()` method before you call the
* `lineGradientStyle()` method to enable a stroke, or else the
* value of the line style is `undefined`.
*
* Calls to the `clear()` method set the line style back to
* `undefined`.
*
* @param type A value from the GradientType class that
* specifies which gradient type to use, either
* GradientType.LINEAR or GradientType.RADIAL.
* @param matrix A transformation matrix as defined by the
* openfl.geom.Matrix class. The openfl.geom.Matrix
* class includes a
* `createGradientBox()` method, which
* lets you conveniently set up the matrix for use
* with the `lineGradientStyle()`
* method.
* @param spreadMethod A value from the SpreadMethod class that
* specifies which spread method to use:
* @param interpolationMethod A value from the InterpolationMethod class that
* specifies which value to use. For example,
* consider a simple linear gradient between two
* colors(with the `spreadMethod`
* parameter set to
* `SpreadMethod.REFLECT`). The
* different interpolation methods affect the
* appearance as follows:
* @param focalPointRatio A number that controls the location of the
* focal point of the gradient. The value 0 means
* the focal point is in the center. The value 1
* means the focal point is at one border of the
* gradient circle. The value -1 means that the
* focal point is at the other border of the
* gradient circle. Values less than -1 or greater
* than 1 are rounded to -1 or 1. The following
* image shows a gradient with a
* `focalPointRatio` of -0.75:
*/
public lineGradientStyle (type:GradientType, colors:Array<number>, alphas:Array<number>, ratios:Array<number>, matrix?:Matrix, spreadMethod?:SpreadMethod, interpolationMethod?:InterpolationMethod, focalPointRatio?:number):void;
/**
* Specifies a line style used for subsequent calls to Graphics methods such
* as the `lineTo()` method or the `drawCircle()`
* method. The line style remains in effect until you call the
* `lineGradientStyle()` method, the
* `lineBitmapStyle()` method, or the `lineStyle()`
* method with different parameters.
*
* You can call the `lineStyle()` method in the middle of
* drawing a path to specify different styles for different line segments
* within the path.
*
* **Note: **Calls to the `clear()` method set the line
* style back to `undefined`.
*
* **Note: **Flash Lite 4 supports only the first three parameters
* (`thickness`, `color`, and `alpha`).
*
* @param thickness An integer that indicates the thickness of the line in
* points; valid values are 0-255. If a number is not
* specified, or if the parameter is undefined, a line is
* not drawn. If a value of less than 0 is passed, the
* default is 0. The value 0 indicates hairline
* thickness; the maximum thickness is 255. If a value
* greater than 255 is passed, the default is 255.
* @param color A hexadecimal color value of the line; for example,
* red is 0xFF0000, blue is 0x0000FF, and so on. If a
* value is not indicated, the default is 0x000000
* (black). Optional.
* @param alpha A number that indicates the alpha value of the color
* of the line; valid values are 0 to 1. If a value is
* not indicated, the default is 1(solid). If the value
* is less than 0, the default is 0. If the value is
* greater than 1, the default is 1.
* @param pixelHinting(Not supported in Flash Lite 4) A Boolean value that
* specifies whether to hint strokes to full pixels. This
* affects both the position of anchors of a curve and
* the line stroke size itself. With
* `pixelHinting` set to `true`,
* line widths are adjusted to full pixel widths. With
* `pixelHinting` set to `false`,
* disjoints can appear for curves and straight lines.
* For example, the following illustrations show how
* Flash Player or Adobe AIR renders two rounded
* rectangles that are identical, except that the
* `pixelHinting` parameter used in the
* `lineStyle()` method is set differently
* (the images are scaled by 200%, to emphasize the
* difference):
*
* If a value is not supplied, the line does not use
* pixel hinting.
* @param scaleMode (Not supported in Flash Lite 4) A value from the
* LineScaleMode class that specifies which scale mode to
* use:
*
* * `LineScaleMode.NORMAL` - Always
* scale the line thickness when the object is scaled
* (the default).
* * `LineScaleMode.NONE` - Never scale
* the line thickness.
* * `LineScaleMode.VERTICAL` - Do not
* scale the line thickness if the object is scaled
* vertically _only_. For example, consider the
* following circles, drawn with a one-pixel line, and
* each with the `scaleMode` parameter set to
* `LineScaleMode.VERTICAL`. The circle on the
* left is scaled vertically only, and the circle on the
* right is scaled both vertically and horizontally:
*
* * `LineScaleMode.HORIZONTAL` - Do not
* scale the line thickness if the object is scaled
* horizontally _only_. For example, consider the
* following circles, drawn with a one-pixel line, and
* each with the `scaleMode` parameter set to
* `LineScaleMode.HORIZONTAL`. The circle on
* the left is scaled horizontally only, and the circle
* on the right is scaled both vertically and
* horizontally:
*
* @param caps (Not supported in Flash Lite 4) A value from the
* CapsStyle class that specifies the type of caps at the
* end of lines. Valid values are:
* `CapsStyle.NONE`,
* `CapsStyle.ROUND`, and
* `CapsStyle.SQUARE`. If a value is not
* indicated, Flash uses round caps.
*
* For example, the following illustrations show the
* different `capsStyle` settings. For each
* setting, the illustration shows a blue line with a
* thickness of 30(for which the `capsStyle`
* applies), and a superimposed black line with a
* thickness of 1(for which no `capsStyle`
* applies):
* @param joints (Not supported in Flash Lite 4) A value from the
* JointStyle class that specifies the type of joint
* appearance used at angles. Valid values are:
* `JointStyle.BEVEL`,
* `JointStyle.MITER`, and
* `JointStyle.ROUND`. If a value is not
* indicated, Flash uses round joints.
*
* For example, the following illustrations show the
* different `joints` settings. For each
* setting, the illustration shows an angled blue line
* with a thickness of 30(for which the
* `jointStyle` applies), and a superimposed
* angled black line with a thickness of 1(for which no
* `jointStyle` applies):
*
* **Note:** For `joints` set to
* `JointStyle.MITER`, you can use the
* `miterLimit` parameter to limit the length
* of the miter.
* @param miterLimit (Not supported in Flash Lite 4) A number that
* indicates the limit at which a miter is cut off. Valid
* values range from 1 to 255(and values outside that
* range are rounded to 1 or 255). This value is only
* used if the `jointStyle` is set to
* `"miter"`. The `miterLimit`
* value represents the length that a miter can extend
* beyond the point at which the lines meet to form a
* joint. The value expresses a factor of the line
* `thickness`. For example, with a
* `miterLimit` factor of 2.5 and a
* `thickness` of 10 pixels, the miter is cut
* off at 25 pixels.
*
* For example, consider the following angled lines,
* each drawn with a `thickness` of 20, but
* with `miterLimit` set to 1, 2, and 4.
* Superimposed are black reference lines showing the
* meeting points of the joints:
*
* Notice that a given `miterLimit` value
* has a specific maximum angle for which the miter is
* cut off. The following table lists some examples:
*/
public lineStyle (thickness?:number | null, color?:number, alpha?:number, pixelHinting?:boolean, scaleMode?:LineScaleMode, caps?:CapsStyle, joints?:JointStyle, miterLimit?:number):void;
/**
* Draws a line using the current line style from the current drawing
* position to(`x`, `y`); the current drawing position
* is then set to(`x`, `y`). If the display object in
* which you are drawing contains content that was created with the Flash
* drawing tools, calls to the `lineTo()` method are drawn
* underneath the content. If you call `lineTo()` before any calls
* to the `moveTo()` method, the default position for the current
* drawing is(_0, 0_). If any of the parameters are missing, this
* method fails and the current drawing position is not changed.
*
* @param x A number that indicates the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number that indicates the vertical position relative to the
* registration point of the parent display object(in pixels).
*/
public lineTo (x:number, y:number):void;
/**
* Moves the current drawing position to(`x`, `y`). If
* any of the parameters are missing, this method fails and the current
* drawing position is not changed.
*
* @param x A number that indicates the horizontal position relative to the
* registration point of the parent display object(in pixels).
* @param y A number that indicates the vertical position relative to the
* registration point of the parent display object(in pixels).
*/
public moveTo (x:number, y:number):void;
public readGraphicsData (recurse?:boolean):Vector<IGraphicsData>;
}
}
export default openfl.display.Graphics;