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openfl

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A fast, productive library for 2D cross-platform development.

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import BitmapData from "./BitmapData"; import DisplayObject from "./DisplayObject"; import PixelSnapping from "./PixelSnapping"; declare namespace openfl.display { /** * The Bitmap class represents display objects that represent bitmap images. * These can be images that you load with the `openfl.Assets` or * `openfl.display.Loader` classes, or they can be images that you * create with the `Bitmap()` constructor. * * The `Bitmap()` constructor allows you to create a Bitmap * object that contains a reference to a BitmapData object. After you create a * Bitmap object, use the `addChild()` or `addChildAt()` * method of the parent DisplayObjectContainer instance to place the bitmap on * the display list. * * A Bitmap object can share its BitmapData reference among several Bitmap * objects, independent of translation or rotation properties. Because you can * create multiple Bitmap objects that reference the same BitmapData object, * multiple display objects can use the same complex BitmapData object without * incurring the memory overhead of a BitmapData object for each display * object instance. * * A BitmapData object can be drawn to the screen by a Bitmap object in one * of two ways: by using the default hardware renderer with a single hardware surface, * or by using the slower software renderer when 3D acceleration is not available. * * If you would prefer to perform a batch rendering command, rather than using a * single surface for each Bitmap object, you can also draw to the screen using the * `openfl.display.Tilemap` class. * * **Note:** The Bitmap class is not a subclass of the InteractiveObject * class, so it cannot dispatch mouse events. However, you can use the * `addEventListener()` method of the display object container that * contains the Bitmap object. */ export class Bitmap extends DisplayObject { /** * The BitmapData object being referenced. */ public bitmapData:BitmapData; protected get_bitmapData ():BitmapData; protected set_bitmapData (value:BitmapData):BitmapData; /** * Controls whether or not the Bitmap object is snapped to the nearest pixel. * This value is ignored in the native and HTML5 targets. * The PixelSnapping class includes possible values: * * * `PixelSnapping.NEVER` - No pixel snapping occurs. * * `PixelSnapping.ALWAYS` - The image is always snapped to * the nearest pixel, independent of transformation. * * `PixelSnapping.AUTO` - The image is snapped to the * nearest pixel if it is drawn with no rotation or skew and it is drawn at a * scale factor of 99.9% to 100.1%. If these conditions are satisfied, the * bitmap image is drawn at 100% scale, snapped to the nearest pixel. * When targeting Flash Player, this value allows the image to be drawn as fast * as possible using the internal vector renderer. * */ public pixelSnapping:PixelSnapping; /** * Controls whether or not the bitmap is smoothed when scaled. If * `true`, the bitmap is smoothed when scaled. If * `false`, the bitmap is not smoothed when scaled. */ public smoothing:boolean; public constructor (bitmapData?:BitmapData, pixelSnapping?:PixelSnapping, smoothing?:boolean); } } export default openfl.display.Bitmap;