openfl
Version:
A fast, productive library for 2D cross-platform development.
29 lines (17 loc) • 626 B
TypeScript
import ByteArray from "./utils/ByteArray";
declare namespace openfl {
export class Memory {
static getByte (addr:number):number;
static getDouble (addr:number):number;
static getFloat (addr:number):number;
static getI32 (addr:number):number;
static getUI16 (addr:number):number;
static select (inBytes:ByteArray):void;
static setByte (addr:number, v:number):void;
static setDouble (addr:number, v:number):void;
static setFloat (addr:number, v:number):void;
static setI16 (addr:number, v:number):void;
static setI32 (addr:number, v:number):void;
}
}
export default openfl.Memory;