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openfl

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A fast, productive library for 2D cross-platform development.

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import ByteArray from "./utils/ByteArray"; declare namespace openfl { export class Memory { static getByte (addr:number):number; static getDouble (addr:number):number; static getFloat (addr:number):number; static getI32 (addr:number):number; static getUI16 (addr:number):number; static select (inBytes:ByteArray):void; static setByte (addr:number, v:number):void; static setDouble (addr:number, v:number):void; static setFloat (addr:number, v:number):void; static setI16 (addr:number, v:number):void; static setI32 (addr:number, v:number):void; } } export default openfl.Memory;