openfl
Version:
A fast, productive library for 2D cross-platform development.
45 lines (26 loc) • 1.24 kB
JavaScript
// Class: swf.exporters.swflite.timeline._SymbolTimeline.FrameSymbolInstance
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../../hxEnums_stub").default;
// Constructor
var FrameSymbolInstance = function(initFrame,initFrameObjectID,characterID,depth,displayObject,clipDepth) {
this.initFrame = initFrame;
this.initFrameObjectID = initFrameObjectID;
this.characterID = characterID;
this.depth = depth;
this.displayObject = displayObject;
this.clipDepth = clipDepth;
}
// Meta
FrameSymbolInstance.__name__ = "swf.exporters.swflite.timeline._SymbolTimeline.FrameSymbolInstance";
FrameSymbolInstance.__isInterface__ = false;
FrameSymbolInstance.prototype = {
};
FrameSymbolInstance.prototype.__class__ = FrameSymbolInstance.prototype.constructor = $hxClasses["swf.exporters.swflite.timeline._SymbolTimeline.FrameSymbolInstance"] = FrameSymbolInstance;
// Init
// Statics
// Export
exports.default = FrameSymbolInstance;