openfl
Version:
A fast, productive library for 2D cross-platform development.
39 lines (20 loc) • 833 B
JavaScript
// Class: swf.exporters.swflite.timeline.FrameObject
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
// Constructor
var FrameObject = function() {
}
// Meta
FrameObject.__name__ = "swf.exporters.swflite.timeline.FrameObject";
FrameObject.__isInterface__ = false;
FrameObject.prototype = {
};
FrameObject.prototype.__class__ = FrameObject.prototype.constructor = $hxClasses["swf.exporters.swflite.timeline.FrameObject"] = FrameObject;
// Init
// Statics
// Export
exports.default = FrameObject;