openfl
Version:
A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: swf.exporters.swflite.TextSymbol
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
var $extend = require("./../../../extend_stub").default;
function swf_exporters_swflite_SWFSymbol() {return require("./../../../swf/exporters/swflite/SWFSymbol");}
// Constructor
var TextSymbol = function() {
(swf_exporters_swflite_SWFSymbol().default).call(this);
}
// Meta
TextSymbol.__name__ = "swf.exporters.swflite.TextSymbol";
TextSymbol.__isInterface__ = false;
TextSymbol.__super__ = (swf_exporters_swflite_SWFSymbol().default);
TextSymbol.prototype = $extend((swf_exporters_swflite_SWFSymbol().default).prototype, {
});
TextSymbol.prototype.__class__ = TextSymbol.prototype.constructor = $hxClasses["swf.exporters.swflite.TextSymbol"] = TextSymbol;
// Init
// Statics
// Export
exports.default = TextSymbol;