openfl
Version:
A fast, productive library for 2D cross-platform development.
48 lines (30 loc) • 1.6 kB
JavaScript
// Class: swf.exporters.swflite.BitmapSymbol
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
var $extend = require("./../../../extend_stub").default;
function swf_exporters_swflite_SWFSymbol() {return require("./../../../swf/exporters/swflite/SWFSymbol");}
function openfl_display_Bitmap() {return require("./../../../openfl/display/Bitmap");}
function openfl_display_BitmapData() {return require("./../../../openfl/display/BitmapData");}
// Constructor
var BitmapSymbol = function() {
(swf_exporters_swflite_SWFSymbol().default).call(this);
}
// Meta
BitmapSymbol.__name__ = "swf.exporters.swflite.BitmapSymbol";
BitmapSymbol.__isInterface__ = false;
BitmapSymbol.__super__ = (swf_exporters_swflite_SWFSymbol().default);
BitmapSymbol.prototype = $extend((swf_exporters_swflite_SWFSymbol().default).prototype, {
__createObject: function(swf1) {
return new (openfl_display_Bitmap().default)((openfl_display_BitmapData().default).fromImage(swf1.library.getImage(this.path)),"auto",this.smooth != false);
}
});
BitmapSymbol.prototype.__class__ = BitmapSymbol.prototype.constructor = $hxClasses["swf.exporters.swflite.BitmapSymbol"] = BitmapSymbol;
// Init
// Statics
// Export
exports.default = BitmapSymbol;