openfl
Version:
A fast, productive library for 2D cross-platform development.
45 lines (28 loc) • 1.15 kB
JavaScript
// Class: openfl.utils._AGALMiniAssembler.OpCode
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var OpCode = function(name,numRegister,emitCode,flags) {
this.name = name;
this.numRegister = numRegister;
this.emitCode = emitCode;
this.flags = flags;
}
// Meta
OpCode.__name__ = "openfl.utils._AGALMiniAssembler.OpCode";
OpCode.__isInterface__ = false;
OpCode.prototype = {
toString: function() {
return "[OpCode name=\"" + this.name + "\", numRegister=" + this.numRegister + ", emitCode=" + this.emitCode + ", flags=" + this.flags + "]";
}
};
OpCode.prototype.__class__ = OpCode.prototype.constructor = $hxClasses["openfl.utils._AGALMiniAssembler.OpCode"] = OpCode;
// Init
// Statics
OpCode.__meta__ = { obj : { SuppressWarnings : ["checkstyle:FieldDocComment"]}}
// Export
exports.default = OpCode;