openfl
Version:
A fast, productive library for 2D cross-platform development.
52 lines (35 loc) • 1.29 kB
JavaScript
// Class: openfl.ui.Multitouch
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
// Constructor
var Multitouch = function(){}
// Meta
Multitouch.__name__ = "openfl.ui.Multitouch";
Multitouch.__isInterface__ = false;
Multitouch.prototype = {
};
Multitouch.prototype.__class__ = Multitouch.prototype.constructor = $hxClasses["openfl.ui.Multitouch"] = Multitouch;
// Init
{
Multitouch.maxTouchPoints = 2;
Multitouch.supportedGestures = null;
Multitouch.supportsGestureEvents = false;
Multitouch.inputMode = "touchPoint";
Object.defineProperties(Multitouch,{ supportsTouchEvents : { get : function() {
return Multitouch.get_supportsTouchEvents();
}}});
};
// Statics
Multitouch.get_supportsTouchEvents = function() {
if(('ontouchstart' in document.documentElement) || (window.DocumentTouch && document instanceof DocumentTouch)) {
return true;
}
return false;
}
// Export
exports.default = Multitouch;