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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.ui.GameInputControl var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");} // Constructor var GameInputControl = function(device,id,minValue,maxValue,value) { if(value == null) { value = 0; } (openfl_events_EventDispatcher().default).call(this); this.device = device; this.id = id; this.minValue = minValue; this.maxValue = maxValue; this.value = value; } // Meta GameInputControl.__name__ = "openfl.ui.GameInputControl"; GameInputControl.__isInterface__ = false; GameInputControl.__super__ = (openfl_events_EventDispatcher().default); GameInputControl.prototype = $extend((openfl_events_EventDispatcher().default).prototype, { }); GameInputControl.prototype.__class__ = GameInputControl.prototype.constructor = $hxClasses["openfl.ui.GameInputControl"] = GameInputControl; // Init // Statics // Export exports.default = GameInputControl;