openfl
Version:
A fast, productive library for 2D cross-platform development.
54 lines (36 loc) • 1.27 kB
JavaScript
// Class: openfl.text._internal._TextEngine.DefaultFontSet
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
// Constructor
var DefaultFontSet = function(normal,bold,italic,boldItalic) {
this.normal = normal;
this.bold = bold;
this.italic = italic;
this.boldItalic = boldItalic;
}
// Meta
DefaultFontSet.__name__ = "openfl.text._internal._TextEngine.DefaultFontSet";
DefaultFontSet.__isInterface__ = false;
DefaultFontSet.prototype = {
getFont: function(isBold,isItalic) {
if(isBold && isItalic && this.boldItalic != null) {
return this.boldItalic;
}
if(isItalic && this.italic != null) {
return this.italic;
}
if(isBold && this.bold != null) {
return this.bold;
}
return this.normal;
}
};
DefaultFontSet.prototype.__class__ = DefaultFontSet.prototype.constructor = $hxClasses["openfl.text._internal._TextEngine.DefaultFontSet"] = DefaultFontSet;
// Init
// Statics
// Export
exports.default = DefaultFontSet;