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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.text._internal.GlyphPosition var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; var $import = require("./../../../import_stub").default; function lime_math_Vector2() {return require("./../../../lime/math/Vector2");} // Constructor var GlyphPosition = function(glyph,advance,offset) { this.glyph = glyph; this.advance = advance; if(offset != null) { this.offset = offset; } else { this.offset = new (lime_math_Vector2().default)(); } } // Meta GlyphPosition.__name__ = "openfl.text._internal.GlyphPosition"; GlyphPosition.__isInterface__ = false; GlyphPosition.prototype = { }; GlyphPosition.prototype.__class__ = GlyphPosition.prototype.constructor = $hxClasses["openfl.text._internal.GlyphPosition"] = GlyphPosition; // Init // Statics GlyphPosition.__meta__ = { obj : { SuppressWarnings : [["checkstyle:FieldDocComment","checkstyle:Dynamic"]]}} // Export exports.default = GlyphPosition;