openfl
Version:
A fast, productive library for 2D cross-platform development.
51 lines (34 loc) • 1.32 kB
JavaScript
// Class: openfl.system.ApplicationDomain
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function Type() {return require("./../../Type");}
// Constructor
var ApplicationDomain = function(parentDomain) {
if(parentDomain != null) {
this.parentDomain = parentDomain;
} else {
this.parentDomain = ApplicationDomain.currentDomain;
}
}
// Meta
ApplicationDomain.__name__ = "openfl.system.ApplicationDomain";
ApplicationDomain.__isInterface__ = false;
ApplicationDomain.prototype = {
getDefinition: function(name) {
return (Type().default).resolveClass(name);
},
hasDefinition: function(name) {
return (Type().default).resolveClass(name) != null;
}
};
ApplicationDomain.prototype.__class__ = ApplicationDomain.prototype.constructor = $hxClasses["openfl.system.ApplicationDomain"] = ApplicationDomain;
// Init
// Statics
ApplicationDomain.currentDomain = new ApplicationDomain(null)
// Export
exports.default = ApplicationDomain;