openfl
Version:
A fast, productive library for 2D cross-platform development.
42 lines (24 loc) • 1.07 kB
JavaScript
// Class: openfl.net._ObjectEncoding.ObjectEncoding_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var ObjectEncoding_Impl_ = function(){}
// Meta
ObjectEncoding_Impl_.__name__ = "openfl.net._ObjectEncoding.ObjectEncoding_Impl_";
ObjectEncoding_Impl_.__isInterface__ = false;
ObjectEncoding_Impl_.prototype = {
};
ObjectEncoding_Impl_.prototype.__class__ = ObjectEncoding_Impl_.prototype.constructor = $hxClasses["openfl.net._ObjectEncoding.ObjectEncoding_Impl_"] = ObjectEncoding_Impl_;
// Init
// Statics
ObjectEncoding_Impl_.AMF0 = 0
ObjectEncoding_Impl_.AMF3 = 3
ObjectEncoding_Impl_.HXSF = 10
ObjectEncoding_Impl_.JSON = 12
ObjectEncoding_Impl_.DEFAULT = 10
// Export
exports.default = ObjectEncoding_Impl_;