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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.net.XMLSocket var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $bind = require("./../../bind_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");} function openfl_net_Socket() {return require("./../../openfl/net/Socket");} function Std() {return require("./../../Std");} function openfl_events_Event() {return require("./../../openfl/events/Event");} function openfl_events_DataEvent() {return require("./../../openfl/events/DataEvent");} // Constructor var XMLSocket = function(host,port) { if(port == null) { port = 80; } (openfl_events_EventDispatcher().default).call(this); if(host != null) { this.connect(host,port); } } // Meta XMLSocket.__name__ = "openfl.net.XMLSocket"; XMLSocket.__isInterface__ = false; XMLSocket.__super__ = (openfl_events_EventDispatcher().default); XMLSocket.prototype = $extend((openfl_events_EventDispatcher().default).prototype, { close: function() { this.__socket.removeEventListener("close",$bind(this,this.__onClose)); this.__socket.removeEventListener("connect",$bind(this,this.__onConnect)); this.__socket.removeEventListener("ioError",$bind(this,this.__onError)); this.__socket.removeEventListener("socketData",$bind(this,this.__onSocketData)); this.__socket.close(); }, connect: function(host,port) { this.connected = false; this.__socket = new (openfl_net_Socket().default)(); this.__socket.addEventListener("close",$bind(this,this.__onClose)); this.__socket.addEventListener("connect",$bind(this,this.__onConnect)); this.__socket.addEventListener("ioError",$bind(this,this.__onError)); this.__socket.addEventListener("socketData",$bind(this,this.__onSocketData)); this.__socket.connect(host,port); }, send: function(object) { this.__socket.writeUTFBytes((Std().default).string(object)); this.__socket.writeByte(0); this.__socket.flush(); }, __onClose: function(_) { this.connected = false; this.dispatchEvent(new (openfl_events_Event().default)("close")); }, __onConnect: function(_) { this.connected = true; this.dispatchEvent(new (openfl_events_Event().default)("connect")); }, __onError: function(_) { this.dispatchEvent(new (openfl_events_Event().default)("ioError")); }, __onSocketData: function(_) { this.dispatchEvent(new (openfl_events_DataEvent().default)("data",false,false,this.__socket.readUTFBytes(this.__socket.get_bytesAvailable()))); } }); XMLSocket.prototype.__class__ = XMLSocket.prototype.constructor = $hxClasses["openfl.net.XMLSocket"] = XMLSocket; // Init // Statics // Export exports.default = XMLSocket;