openfl
Version:
A fast, productive library for 2D cross-platform development.
54 lines (37 loc) • 1.25 kB
JavaScript
// Class: openfl.media.SoundTransform
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
// Constructor
var SoundTransform = function(vol,panning) {
if(panning == null) {
panning = 0;
}
if(vol == null) {
vol = 1;
}
this.volume = vol;
this.pan = panning;
this.leftToLeft = 0;
this.leftToRight = 0;
this.rightToLeft = 0;
this.rightToRight = 0;
}
// Meta
SoundTransform.__name__ = "openfl.media.SoundTransform";
SoundTransform.__isInterface__ = false;
SoundTransform.prototype = {
clone: function() {
return new SoundTransform(this.volume,this.pan);
}
};
SoundTransform.prototype.__class__ = SoundTransform.prototype.constructor = $hxClasses["openfl.media.SoundTransform"] = SoundTransform;
// Init
// Statics
SoundTransform.__meta__ = { fields : { clone : { SuppressWarnings : ["checkstyle:FieldDocComment"]}}}
// Export
exports.default = SoundTransform;