openfl
Version:
A fast, productive library for 2D cross-platform development.
57 lines (39 loc) • 1.34 kB
JavaScript
// Class: openfl.filters.BitmapFilter
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
// Constructor
var BitmapFilter = function() {
this.__bottomExtension = 0;
this.__leftExtension = 0;
this.__needSecondBitmapData = true;
this.__numShaderPasses = 0;
this.__preserveObject = false;
this.__rightExtension = 0;
this.__shaderBlendMode = "normal";
this.__topExtension = 0;
this.__smooth = true;
}
// Meta
BitmapFilter.__name__ = "openfl.filters.BitmapFilter";
BitmapFilter.__isInterface__ = false;
BitmapFilter.prototype = {
clone: function() {
return new BitmapFilter();
},
__applyFilter: function(bitmapData,sourceBitmapData,sourceRect,destPoint) {
return sourceBitmapData;
},
__initShader: function(renderer,pass,sourceBitmapData) {
return null;
}
};
BitmapFilter.prototype.__class__ = BitmapFilter.prototype.constructor = $hxClasses["openfl.filters.BitmapFilter"] = BitmapFilter;
// Init
// Statics
// Export
exports.default = BitmapFilter;