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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.filters.BitmapFilter var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; // Constructor var BitmapFilter = function() { this.__bottomExtension = 0; this.__leftExtension = 0; this.__needSecondBitmapData = true; this.__numShaderPasses = 0; this.__preserveObject = false; this.__rightExtension = 0; this.__shaderBlendMode = "normal"; this.__topExtension = 0; this.__smooth = true; } // Meta BitmapFilter.__name__ = "openfl.filters.BitmapFilter"; BitmapFilter.__isInterface__ = false; BitmapFilter.prototype = { clone: function() { return new BitmapFilter(); }, __applyFilter: function(bitmapData,sourceBitmapData,sourceRect,destPoint) { return sourceBitmapData; }, __initShader: function(renderer,pass,sourceBitmapData) { return null; } }; BitmapFilter.prototype.__class__ = BitmapFilter.prototype.constructor = $hxClasses["openfl.filters.BitmapFilter"] = BitmapFilter; // Init // Statics // Export exports.default = BitmapFilter;