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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events._EventDispatcher.DispatchIterator var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; // Constructor var DispatchIterator = function(list) { this.active = false; this.reset(list); } // Meta DispatchIterator.__name__ = "openfl.events._EventDispatcher.DispatchIterator"; DispatchIterator.__isInterface__ = false; DispatchIterator.prototype = { copy: function() { if(!this.isCopy) { this.list = this.list.slice(); this.isCopy = true; } }, hasNext: function() { return this.index < this.list.length; }, next: function() { return this.list[this.index++]; }, remove: function(listener,listIndex) { if(this.active) { if(!this.isCopy) { if(listIndex < this.index) { this.index--; } } else { var _g = this.index; var _g1 = this.list.length; while(_g < _g1) { var i = _g++; if(this.list[i] == listener) { this.list.splice(i,1); break; } } } } }, reset: function(list) { this.list = list; this.isCopy = false; this.index = 0; }, start: function() { this.active = true; }, stop: function() { this.active = false; } }; DispatchIterator.prototype.__class__ = DispatchIterator.prototype.constructor = $hxClasses["openfl.events._EventDispatcher.DispatchIterator"] = DispatchIterator; // Init // Statics DispatchIterator.__meta__ = { obj : { SuppressWarnings : ["checkstyle:FieldDocComment"]}} // Export exports.default = DispatchIterator;