openfl
Version:
A fast, productive library for 2D cross-platform development.
68 lines (51 loc) • 1.8 kB
JavaScript
// Class: openfl.events.TextEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_Event() {return require("./../../openfl/events/Event");}
// Constructor
var TextEvent = function(type,bubbles,cancelable,text) {
if(text == null) {
text = "";
}
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = false;
}
(openfl_events_Event().default).call(this,type,bubbles,cancelable);
this.text = text;
}
// Meta
TextEvent.__name__ = "openfl.events.TextEvent";
TextEvent.__isInterface__ = false;
TextEvent.__super__ = (openfl_events_Event().default);
TextEvent.prototype = $extend((openfl_events_Event().default).prototype, {
clone: function() {
var event = new TextEvent(this.type,this.bubbles,this.cancelable,this.text);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("TextEvent",["type","bubbles","cancelable","text"]);
},
__init: function() {
(openfl_events_Event().default).prototype.__init.call(this);
this.text = "";
}
});
TextEvent.prototype.__class__ = TextEvent.prototype.constructor = $hxClasses["openfl.events.TextEvent"] = TextEvent;
// Init
// Statics
TextEvent.LINK = "link"
TextEvent.TEXT_INPUT = "textInput"
// Export
exports.default = TextEvent;