openfl
Version:
A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: openfl.events.RenderEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_Event() {return require("./../../openfl/events/Event");}
// Constructor
var RenderEvent = function(type,bubbles,cancelable,objectMatrix,objectColorTransform,allowSmoothing) {
if(allowSmoothing == null) {
allowSmoothing = true;
}
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = false;
}
(openfl_events_Event().default).call(this,type,bubbles,cancelable);
this.objectMatrix = objectMatrix;
this.objectColorTransform = objectColorTransform;
this.allowSmoothing = allowSmoothing;
}
// Meta
RenderEvent.__name__ = "openfl.events.RenderEvent";
RenderEvent.__isInterface__ = false;
RenderEvent.__super__ = (openfl_events_Event().default);
RenderEvent.prototype = $extend((openfl_events_Event().default).prototype, {
clone: function() {
var event = new RenderEvent(this.type,this.bubbles,this.cancelable,this.objectMatrix.clone(),this.objectColorTransform.__clone(),this.allowSmoothing);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("RenderEvent",["type","bubbles","cancelable"]);
},
__init: function() {
(openfl_events_Event().default).prototype.__init.call(this);
this.objectMatrix = null;
this.objectColorTransform = null;
this.allowSmoothing = false;
this.renderer = null;
}
});
RenderEvent.prototype.__class__ = RenderEvent.prototype.constructor = $hxClasses["openfl.events.RenderEvent"] = RenderEvent;
// Init
// Statics
RenderEvent.CLEAR_DOM = "clearDOM"
RenderEvent.RENDER_CAIRO = "renderCairo"
RenderEvent.RENDER_CANVAS = "renderCanvas"
RenderEvent.RENDER_DOM = "renderDOM"
RenderEvent.RENDER_OPENGL = "renderOpenGL"
// Export
exports.default = RenderEvent;