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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.RenderEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_Event() {return require("./../../openfl/events/Event");} // Constructor var RenderEvent = function(type,bubbles,cancelable,objectMatrix,objectColorTransform,allowSmoothing) { if(allowSmoothing == null) { allowSmoothing = true; } if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = false; } (openfl_events_Event().default).call(this,type,bubbles,cancelable); this.objectMatrix = objectMatrix; this.objectColorTransform = objectColorTransform; this.allowSmoothing = allowSmoothing; } // Meta RenderEvent.__name__ = "openfl.events.RenderEvent"; RenderEvent.__isInterface__ = false; RenderEvent.__super__ = (openfl_events_Event().default); RenderEvent.prototype = $extend((openfl_events_Event().default).prototype, { clone: function() { var event = new RenderEvent(this.type,this.bubbles,this.cancelable,this.objectMatrix.clone(),this.objectColorTransform.__clone(),this.allowSmoothing); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("RenderEvent",["type","bubbles","cancelable"]); }, __init: function() { (openfl_events_Event().default).prototype.__init.call(this); this.objectMatrix = null; this.objectColorTransform = null; this.allowSmoothing = false; this.renderer = null; } }); RenderEvent.prototype.__class__ = RenderEvent.prototype.constructor = $hxClasses["openfl.events.RenderEvent"] = RenderEvent; // Init // Statics RenderEvent.CLEAR_DOM = "clearDOM" RenderEvent.RENDER_CAIRO = "renderCairo" RenderEvent.RENDER_CANVAS = "renderCanvas" RenderEvent.RENDER_DOM = "renderDOM" RenderEvent.RENDER_OPENGL = "renderOpenGL" // Export exports.default = RenderEvent;