openfl
Version:
A fast, productive library for 2D cross-platform development.
73 lines (56 loc) • 2.07 kB
JavaScript
// Class: openfl.events.ProgressEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_Event() {return require("./../../openfl/events/Event");}
// Constructor
var ProgressEvent = function(type,bubbles,cancelable,bytesLoaded,bytesTotal) {
if(bytesTotal == null) {
bytesTotal = 0;
}
if(bytesLoaded == null) {
bytesLoaded = 0;
}
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = false;
}
(openfl_events_Event().default).call(this,type,bubbles,cancelable);
this.bytesLoaded = bytesLoaded;
this.bytesTotal = bytesTotal;
}
// Meta
ProgressEvent.__name__ = "openfl.events.ProgressEvent";
ProgressEvent.__isInterface__ = false;
ProgressEvent.__super__ = (openfl_events_Event().default);
ProgressEvent.prototype = $extend((openfl_events_Event().default).prototype, {
clone: function() {
var event = new ProgressEvent(this.type,this.bubbles,this.cancelable,this.bytesLoaded,this.bytesTotal);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("ProgressEvent",["type","bubbles","cancelable","bytesLoaded","bytesTotal"]);
},
__init: function() {
(openfl_events_Event().default).prototype.__init.call(this);
this.bytesLoaded = 0;
this.bytesTotal = 0;
}
});
ProgressEvent.prototype.__class__ = ProgressEvent.prototype.constructor = $hxClasses["openfl.events.ProgressEvent"] = ProgressEvent;
// Init
// Statics
ProgressEvent.PROGRESS = "progress"
ProgressEvent.SOCKET_DATA = "socketData"
// Export
exports.default = ProgressEvent;