openfl
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A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: openfl.events.MouseEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_Event() {return require("./../../openfl/events/Event");}
// Constructor
var MouseEvent = function(type,bubbles,cancelable,localX,localY,relatedObject,ctrlKey,altKey,shiftKey,buttonDown,delta,commandKey,controlKey,clickCount) {
if(clickCount == null) {
clickCount = 0;
}
if(controlKey == null) {
controlKey = false;
}
if(commandKey == null) {
commandKey = false;
}
if(delta == null) {
delta = 0;
}
if(buttonDown == null) {
buttonDown = false;
}
if(shiftKey == null) {
shiftKey = false;
}
if(altKey == null) {
altKey = false;
}
if(ctrlKey == null) {
ctrlKey = false;
}
if(localY == null) {
localY = 0;
}
if(localX == null) {
localX = 0;
}
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = true;
}
(openfl_events_Event().default).call(this,type,bubbles,cancelable);
this.shiftKey = shiftKey;
this.altKey = altKey;
this.ctrlKey = ctrlKey;
this.bubbles = bubbles;
this.relatedObject = relatedObject;
this.delta = delta;
this.localX = localX;
this.localY = localY;
this.buttonDown = buttonDown;
this.commandKey = commandKey;
this.controlKey = controlKey;
this.clickCount = clickCount;
this.isRelatedObjectInaccessible = false;
this.stageX = NaN;
this.stageY = NaN;
this.__updateAfterEventFlag = false;
}
// Meta
MouseEvent.__name__ = "openfl.events.MouseEvent";
MouseEvent.__isInterface__ = false;
MouseEvent.__super__ = (openfl_events_Event().default);
MouseEvent.prototype = $extend((openfl_events_Event().default).prototype, {
clone: function() {
var event = new MouseEvent(this.type,this.bubbles,this.cancelable,this.localX,this.localY,this.relatedObject,this.ctrlKey,this.altKey,this.shiftKey,this.buttonDown,this.delta,this.commandKey,this.controlKey,this.clickCount);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("MouseEvent",["type","bubbles","cancelable","localX","localY","relatedObject","ctrlKey","altKey","shiftKey","buttonDown","delta"]);
},
updateAfterEvent: function() {
this.__updateAfterEventFlag = true;
},
__init: function() {
(openfl_events_Event().default).prototype.__init.call(this);
this.shiftKey = false;
this.altKey = false;
this.ctrlKey = false;
this.bubbles = false;
this.relatedObject = null;
this.delta = 0;
this.localX = 0;
this.localY = 0;
this.buttonDown = false;
this.commandKey = false;
this.controlKey = false;
this.clickCount = 0;
this.isRelatedObjectInaccessible = false;
this.stageX = NaN;
this.stageY = NaN;
this.__updateAfterEventFlag = false;
}
});
MouseEvent.prototype.__class__ = MouseEvent.prototype.constructor = $hxClasses["openfl.events.MouseEvent"] = MouseEvent;
// Init
// Statics
MouseEvent.__create = function(type,button,clickCount,stageX,stageY,local,target,delta) {
if(delta == null) {
delta = 0;
}
var event = new MouseEvent(type,true,false,local.x,local.y,null,MouseEvent.__ctrlKey,MouseEvent.__altKey,MouseEvent.__shiftKey,MouseEvent.__buttonDown,delta,MouseEvent.__commandKey,MouseEvent.__controlKey,clickCount);
event.stageX = stageX;
event.stageY = stageY;
event.target = target;
return event;
}
MouseEvent.CLICK = "click"
MouseEvent.DOUBLE_CLICK = "doubleClick"
MouseEvent.MIDDLE_CLICK = "middleClick"
MouseEvent.MIDDLE_MOUSE_DOWN = "middleMouseDown"
MouseEvent.MIDDLE_MOUSE_UP = "middleMouseUp"
MouseEvent.MOUSE_DOWN = "mouseDown"
MouseEvent.MOUSE_MOVE = "mouseMove"
MouseEvent.MOUSE_OUT = "mouseOut"
MouseEvent.MOUSE_OVER = "mouseOver"
MouseEvent.MOUSE_UP = "mouseUp"
MouseEvent.MOUSE_WHEEL = "mouseWheel"
MouseEvent.RELEASE_OUTSIDE = "releaseOutside"
MouseEvent.RIGHT_CLICK = "rightClick"
MouseEvent.RIGHT_MOUSE_DOWN = "rightMouseDown"
MouseEvent.RIGHT_MOUSE_UP = "rightMouseUp"
MouseEvent.ROLL_OUT = "rollOut"
MouseEvent.ROLL_OVER = "rollOver"
// Export
exports.default = MouseEvent;