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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.MouseEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_Event() {return require("./../../openfl/events/Event");} // Constructor var MouseEvent = function(type,bubbles,cancelable,localX,localY,relatedObject,ctrlKey,altKey,shiftKey,buttonDown,delta,commandKey,controlKey,clickCount) { if(clickCount == null) { clickCount = 0; } if(controlKey == null) { controlKey = false; } if(commandKey == null) { commandKey = false; } if(delta == null) { delta = 0; } if(buttonDown == null) { buttonDown = false; } if(shiftKey == null) { shiftKey = false; } if(altKey == null) { altKey = false; } if(ctrlKey == null) { ctrlKey = false; } if(localY == null) { localY = 0; } if(localX == null) { localX = 0; } if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = true; } (openfl_events_Event().default).call(this,type,bubbles,cancelable); this.shiftKey = shiftKey; this.altKey = altKey; this.ctrlKey = ctrlKey; this.bubbles = bubbles; this.relatedObject = relatedObject; this.delta = delta; this.localX = localX; this.localY = localY; this.buttonDown = buttonDown; this.commandKey = commandKey; this.controlKey = controlKey; this.clickCount = clickCount; this.isRelatedObjectInaccessible = false; this.stageX = NaN; this.stageY = NaN; this.__updateAfterEventFlag = false; } // Meta MouseEvent.__name__ = "openfl.events.MouseEvent"; MouseEvent.__isInterface__ = false; MouseEvent.__super__ = (openfl_events_Event().default); MouseEvent.prototype = $extend((openfl_events_Event().default).prototype, { clone: function() { var event = new MouseEvent(this.type,this.bubbles,this.cancelable,this.localX,this.localY,this.relatedObject,this.ctrlKey,this.altKey,this.shiftKey,this.buttonDown,this.delta,this.commandKey,this.controlKey,this.clickCount); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("MouseEvent",["type","bubbles","cancelable","localX","localY","relatedObject","ctrlKey","altKey","shiftKey","buttonDown","delta"]); }, updateAfterEvent: function() { this.__updateAfterEventFlag = true; }, __init: function() { (openfl_events_Event().default).prototype.__init.call(this); this.shiftKey = false; this.altKey = false; this.ctrlKey = false; this.bubbles = false; this.relatedObject = null; this.delta = 0; this.localX = 0; this.localY = 0; this.buttonDown = false; this.commandKey = false; this.controlKey = false; this.clickCount = 0; this.isRelatedObjectInaccessible = false; this.stageX = NaN; this.stageY = NaN; this.__updateAfterEventFlag = false; } }); MouseEvent.prototype.__class__ = MouseEvent.prototype.constructor = $hxClasses["openfl.events.MouseEvent"] = MouseEvent; // Init // Statics MouseEvent.__create = function(type,button,clickCount,stageX,stageY,local,target,delta) { if(delta == null) { delta = 0; } var event = new MouseEvent(type,true,false,local.x,local.y,null,MouseEvent.__ctrlKey,MouseEvent.__altKey,MouseEvent.__shiftKey,MouseEvent.__buttonDown,delta,MouseEvent.__commandKey,MouseEvent.__controlKey,clickCount); event.stageX = stageX; event.stageY = stageY; event.target = target; return event; } MouseEvent.CLICK = "click" MouseEvent.DOUBLE_CLICK = "doubleClick" MouseEvent.MIDDLE_CLICK = "middleClick" MouseEvent.MIDDLE_MOUSE_DOWN = "middleMouseDown" MouseEvent.MIDDLE_MOUSE_UP = "middleMouseUp" MouseEvent.MOUSE_DOWN = "mouseDown" MouseEvent.MOUSE_MOVE = "mouseMove" MouseEvent.MOUSE_OUT = "mouseOut" MouseEvent.MOUSE_OVER = "mouseOver" MouseEvent.MOUSE_UP = "mouseUp" MouseEvent.MOUSE_WHEEL = "mouseWheel" MouseEvent.RELEASE_OUTSIDE = "releaseOutside" MouseEvent.RIGHT_CLICK = "rightClick" MouseEvent.RIGHT_MOUSE_DOWN = "rightMouseDown" MouseEvent.RIGHT_MOUSE_UP = "rightMouseUp" MouseEvent.ROLL_OUT = "rollOut" MouseEvent.ROLL_OVER = "rollOver" // Export exports.default = MouseEvent;