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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.KeyboardEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_Event() {return require("./../../openfl/events/Event");} // Constructor var KeyboardEvent = function(type,bubbles,cancelable,charCodeValue,keyCodeValue,keyLocationValue,ctrlKeyValue,altKeyValue,shiftKeyValue,controlKeyValue,commandKeyValue) { if(commandKeyValue == null) { commandKeyValue = false; } if(controlKeyValue == null) { controlKeyValue = false; } if(shiftKeyValue == null) { shiftKeyValue = false; } if(altKeyValue == null) { altKeyValue = false; } if(ctrlKeyValue == null) { ctrlKeyValue = false; } if(keyCodeValue == null) { keyCodeValue = 0; } if(charCodeValue == null) { charCodeValue = 0; } if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = false; } (openfl_events_Event().default).call(this,type,bubbles,cancelable); this.charCode = charCodeValue; this.keyCode = keyCodeValue; this.keyLocation = keyLocationValue != null ? keyLocationValue : 0; this.ctrlKey = ctrlKeyValue; this.altKey = altKeyValue; this.shiftKey = shiftKeyValue; this.controlKey = controlKeyValue; this.commandKey = commandKeyValue; this.__updateAfterEventFlag = false; } // Meta KeyboardEvent.__name__ = "openfl.events.KeyboardEvent"; KeyboardEvent.__isInterface__ = false; KeyboardEvent.__super__ = (openfl_events_Event().default); KeyboardEvent.prototype = $extend((openfl_events_Event().default).prototype, { clone: function() { var event = new KeyboardEvent(this.type,this.bubbles,this.cancelable,this.charCode,this.keyCode,this.keyLocation,this.ctrlKey,this.altKey,this.shiftKey,this.controlKey,this.commandKey); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("KeyboardEvent",["type","bubbles","cancelable","charCode","keyCode","keyLocation","ctrlKey","altKey","shiftKey"]); }, updateAfterEvent: function() { this.__updateAfterEventFlag = true; }, __init: function() { (openfl_events_Event().default).prototype.__init.call(this); this.charCode = 0; this.keyCode = 0; this.keyLocation = 0; this.ctrlKey = false; this.altKey = false; this.shiftKey = false; this.controlKey = false; this.commandKey = false; this.__updateAfterEventFlag = false; } }); KeyboardEvent.prototype.__class__ = KeyboardEvent.prototype.constructor = $hxClasses["openfl.events.KeyboardEvent"] = KeyboardEvent; // Init // Statics KeyboardEvent.KEY_DOWN = "keyDown" KeyboardEvent.KEY_UP = "keyUp" // Export exports.default = KeyboardEvent;