openfl
Version:
A fast, productive library for 2D cross-platform development.
73 lines (56 loc) • 2.21 kB
JavaScript
// Class: openfl.events.FullScreenEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_ActivityEvent() {return require("./../../openfl/events/ActivityEvent");}
// Constructor
var FullScreenEvent = function(type,bubbles,cancelable,fullScreen,interactive) {
if(interactive == null) {
interactive = false;
}
if(fullScreen == null) {
fullScreen = false;
}
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = false;
}
(openfl_events_ActivityEvent().default).call(this,type,bubbles,cancelable);
this.fullScreen = fullScreen;
this.interactive = interactive;
}
// Meta
FullScreenEvent.__name__ = "openfl.events.FullScreenEvent";
FullScreenEvent.__isInterface__ = false;
FullScreenEvent.__super__ = (openfl_events_ActivityEvent().default);
FullScreenEvent.prototype = $extend((openfl_events_ActivityEvent().default).prototype, {
clone: function() {
var event = new FullScreenEvent(this.type,this.bubbles,this.cancelable,this.fullScreen,this.interactive);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("FullscreenEvent",["type","bubbles","cancelable","fullscreen","interactive"]);
},
__init: function() {
(openfl_events_ActivityEvent().default).prototype.__init.call(this);
this.fullScreen = false;
this.interactive = false;
}
});
FullScreenEvent.prototype.__class__ = FullScreenEvent.prototype.constructor = $hxClasses["openfl.events.FullScreenEvent"] = FullScreenEvent;
// Init
// Statics
FullScreenEvent.FULL_SCREEN = "fullScreen"
FullScreenEvent.FULL_SCREEN_INTERACTIVE_ACCEPTED = "fullScreenInteractiveAccepted"
// Export
exports.default = FullScreenEvent;