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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.FullScreenEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_ActivityEvent() {return require("./../../openfl/events/ActivityEvent");} // Constructor var FullScreenEvent = function(type,bubbles,cancelable,fullScreen,interactive) { if(interactive == null) { interactive = false; } if(fullScreen == null) { fullScreen = false; } if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = false; } (openfl_events_ActivityEvent().default).call(this,type,bubbles,cancelable); this.fullScreen = fullScreen; this.interactive = interactive; } // Meta FullScreenEvent.__name__ = "openfl.events.FullScreenEvent"; FullScreenEvent.__isInterface__ = false; FullScreenEvent.__super__ = (openfl_events_ActivityEvent().default); FullScreenEvent.prototype = $extend((openfl_events_ActivityEvent().default).prototype, { clone: function() { var event = new FullScreenEvent(this.type,this.bubbles,this.cancelable,this.fullScreen,this.interactive); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("FullscreenEvent",["type","bubbles","cancelable","fullscreen","interactive"]); }, __init: function() { (openfl_events_ActivityEvent().default).prototype.__init.call(this); this.fullScreen = false; this.interactive = false; } }); FullScreenEvent.prototype.__class__ = FullScreenEvent.prototype.constructor = $hxClasses["openfl.events.FullScreenEvent"] = FullScreenEvent; // Init // Statics FullScreenEvent.FULL_SCREEN = "fullScreen" FullScreenEvent.FULL_SCREEN_INTERACTIVE_ACCEPTED = "fullScreenInteractiveAccepted" // Export exports.default = FullScreenEvent;