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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.FocusEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_Event() {return require("./../../openfl/events/Event");} // Constructor var FocusEvent = function(type,bubbles,cancelable,relatedObject,shiftKey,keyCode) { if(keyCode == null) { keyCode = 0; } if(shiftKey == null) { shiftKey = false; } if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = false; } (openfl_events_Event().default).call(this,type,bubbles,cancelable); this.keyCode = keyCode; this.shiftKey = shiftKey; this.relatedObject = relatedObject; } // Meta FocusEvent.__name__ = "openfl.events.FocusEvent"; FocusEvent.__isInterface__ = false; FocusEvent.__super__ = (openfl_events_Event().default); FocusEvent.prototype = $extend((openfl_events_Event().default).prototype, { clone: function() { var event = new FocusEvent(this.type,this.bubbles,this.cancelable,this.relatedObject,this.shiftKey,this.keyCode); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("FocusEvent",["type","bubbles","cancelable","relatedObject","shiftKey","keyCode"]); }, __init: function() { (openfl_events_Event().default).prototype.__init.call(this); this.keyCode = 0; this.shiftKey = false; this.relatedObject = null; } }); FocusEvent.prototype.__class__ = FocusEvent.prototype.constructor = $hxClasses["openfl.events.FocusEvent"] = FocusEvent; // Init // Statics FocusEvent.FOCUS_IN = "focusIn" FocusEvent.FOCUS_OUT = "focusOut" FocusEvent.KEY_FOCUS_CHANGE = "keyFocusChange" FocusEvent.MOUSE_FOCUS_CHANGE = "mouseFocusChange" // Export exports.default = FocusEvent;