openfl
Version:
A fast, productive library for 2D cross-platform development.
48 lines (29 loc) • 1.15 kB
JavaScript
// Class: openfl.errors.IOError
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_errors_Error() {return require("./../../openfl/errors/Error");}
// Constructor
var IOError = function(message) {
if(message == null) {
message = "";
}
(openfl_errors_Error().default).call(this,message);
this.name = "IOError";
}
// Meta
IOError.__name__ = "openfl.errors.IOError";
IOError.__isInterface__ = false;
IOError.__super__ = (openfl_errors_Error().default);
IOError.prototype = $extend((openfl_errors_Error().default).prototype, {
});
IOError.prototype.__class__ = IOError.prototype.constructor = $hxClasses["openfl.errors.IOError"] = IOError;
// Init
// Statics
// Export
exports.default = IOError;