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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.errors.Error var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; function haxe_CallStack() {return require("./../../haxe/CallStack");} // Constructor var Error = function(message,id) { if(id == null) { id = 0; } if(message == null) { message = ""; } this.message = message; this.errorID = id; this.name = "Error"; } // Meta Error.__name__ = "openfl.errors.Error"; Error.__isInterface__ = false; Error.prototype = { getStackTrace: function() { return (haxe_CallStack().default).toString((haxe_CallStack().default).exceptionStack()); }, toString: function() { if(this.message != null) { return this.message; } else { return "Error"; } } }; Error.prototype.__class__ = Error.prototype.constructor = $hxClasses["openfl.errors.Error"] = Error; // Init // Statics Error.DEFAULT_TO_STRING = "Error" // Export exports.default = Error;