openfl
Version:
A fast, productive library for 2D cross-platform development.
59 lines (42 loc) • 1.25 kB
JavaScript
// Class: openfl.errors.Error
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function haxe_CallStack() {return require("./../../haxe/CallStack");}
// Constructor
var Error = function(message,id) {
if(id == null) {
id = 0;
}
if(message == null) {
message = "";
}
this.message = message;
this.errorID = id;
this.name = "Error";
}
// Meta
Error.__name__ = "openfl.errors.Error";
Error.__isInterface__ = false;
Error.prototype = {
getStackTrace: function() {
return (haxe_CallStack().default).toString((haxe_CallStack().default).exceptionStack());
},
toString: function() {
if(this.message != null) {
return this.message;
} else {
return "Error";
}
}
};
Error.prototype.__class__ = Error.prototype.constructor = $hxClasses["openfl.errors.Error"] = Error;
// Init
// Statics
Error.DEFAULT_TO_STRING = "Error"
// Export
exports.default = Error;