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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display3D.textures.Texture var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; var $import = require("./../../../import_stub").default; var $extend = require("./../../../extend_stub").default; function openfl_display3D_textures_TextureBase() {return require("./../../../openfl/display3D/textures/TextureBase");} function haxe_Timer() {return require("./../../../haxe/Timer");} function openfl_events_Event() {return require("./../../../openfl/events/Event");} function openfl_display_BitmapData() {return require("./../../../openfl/display/BitmapData");} function lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$() {return require("./../../../lime/graphics/_WebGLRenderContext/WebGLRenderContext_Impl_");} function openfl_utils__$ByteArray_ByteArray_$Impl_$() {return require("./../../../openfl/utils/_ByteArray/ByteArray_Impl_");} function openfl_display3D_Context3D() {return require("./../../../openfl/display3D/Context3D");} function openfl_display3D__$internal_ATFReader() {return require("./../../../openfl/display3D/_internal/ATFReader");} function Std() {return require("./../../../Std");} // Constructor var Texture = function(context,width,height,format,optimizeForRenderToTexture,streamingLevels) { (openfl_display3D_textures_TextureBase().default).call(this,context); this.__width = width; this.__height = height; this.__optimizeForRenderToTexture = optimizeForRenderToTexture; this.__streamingLevels = streamingLevels; var gl = this.__context.gl; this.__textureTarget = gl.TEXTURE_2D; this.__context.__bindGLTexture2D(this.__textureID); (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).texImage2D(gl,this.__textureTarget,0,this.__internalFormat,this.__width,this.__height,0,this.__format,gl.UNSIGNED_BYTE,null); this.__context.__bindGLTexture2D(null); if(optimizeForRenderToTexture) { this.__getGLFramebuffer(true,0,0); } } // Meta Texture.__name__ = "openfl.display3D.textures.Texture"; Texture.__isInterface__ = false; Texture.__super__ = (openfl_display3D_textures_TextureBase().default); Texture.prototype = $extend((openfl_display3D_textures_TextureBase().default).prototype, { uploadCompressedTextureFromByteArray: function(data,byteArrayOffset,async) { if(async == null) { async = false; } var _gthis = this; if(!async) { this.__uploadCompressedTextureFromByteArray(data,byteArrayOffset); } else { (haxe_Timer().default).delay(function() { _gthis.__uploadCompressedTextureFromByteArray(data,byteArrayOffset); var event = null; event = new (openfl_events_Event().default)("textureReady"); _gthis.dispatchEvent(event); },1); } }, uploadFromBitmapData: function(source,miplevel,generateMipmap) { if(generateMipmap == null) { generateMipmap = false; } if(miplevel == null) { miplevel = 0; } if(source == null) { return; } var width = this.__width >> miplevel; var height = this.__height >> miplevel; if(width == 0 && height == 0) { return; } if(width == 0) { width = 1; } if(height == 0) { height = 1; } if(source.width != width || source.height != height) { var copy = new (openfl_display_BitmapData().default)(width,height,true,0); copy.draw(source); source = copy; } var image = this.__getImage(source); if(image == null) { return; } if(miplevel == 0 && image.buffer != null && image.buffer.data == null && image.buffer.get_src() != null) { var gl = this.__context.gl; var width1 = this.__width >> miplevel; var height1 = this.__height >> miplevel; if(width1 == 0 && height1 == 0) { return; } if(width1 == 0) { width1 = 1; } if(height1 == 0) { height1 = 1; } this.__context.__bindGLTexture2D(this.__textureID); (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).texImage2D(gl,this.__textureTarget,miplevel,this.__internalFormat,this.__format,gl.UNSIGNED_BYTE,image.buffer.get_src()); this.__context.__bindGLTexture2D(null); return; } this.uploadFromTypedArray(image.get_data(),miplevel); }, uploadFromByteArray: function(data,byteArrayOffset,miplevel) { if(miplevel == null) { miplevel = 0; } if(byteArrayOffset == 0) { this.uploadFromTypedArray(data.b,miplevel); return; } var elements = null; var array = null; var view = null; var buffer = (openfl_utils__$ByteArray_ByteArray_$Impl_$().default).toArrayBuffer(data); var byteoffset = byteArrayOffset; var len = null; if(byteoffset == null) { byteoffset = 0; } var this1; if(elements != null) { this1 = new Uint8Array(elements); } else if(array != null) { this1 = new Uint8Array(array); } else if(view != null) { this1 = new Uint8Array(view); } else if(buffer != null) { if(len == null) { this1 = new Uint8Array(buffer,byteoffset); } else { this1 = new Uint8Array(buffer,byteoffset,len); } } else { this1 = null; } this.uploadFromTypedArray(this1,miplevel); }, uploadFromTypedArray: function(data,miplevel) { if(miplevel == null) { miplevel = 0; } if(data == null) { return; } var gl = this.__context.gl; var width = this.__width >> miplevel; var height = this.__height >> miplevel; if(width == 0 && height == 0) { return; } if(width == 0) { width = 1; } if(height == 0) { height = 1; } this.__context.__bindGLTexture2D(this.__textureID); (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).texImage2D(gl,this.__textureTarget,miplevel,this.__internalFormat,width,height,0,this.__format,gl.UNSIGNED_BYTE,data); this.__context.__bindGLTexture2D(null); }, __setSamplerState: function(state) { if((openfl_display3D_textures_TextureBase().default).prototype.__setSamplerState.call(this,state)) { var gl = this.__context.gl; if(state.mipfilter != "mipnone" && !this.__samplerState.mipmapGenerated) { gl.generateMipmap(gl.TEXTURE_2D); this.__samplerState.mipmapGenerated = true; } if((openfl_display3D_Context3D().default).__glMaxTextureMaxAnisotropy != 0) { var aniso; switch(state.filter) { case "anisotropic16x": aniso = 16; break; case "anisotropic2x": aniso = 2; break; case "anisotropic4x": aniso = 4; break; case "anisotropic8x": aniso = 8; break; default: aniso = 1; } if(aniso > (openfl_display3D_Context3D().default).__glMaxTextureMaxAnisotropy) { aniso = (openfl_display3D_Context3D().default).__glMaxTextureMaxAnisotropy; } gl.texParameterf(gl.TEXTURE_2D,(openfl_display3D_Context3D().default).__glTextureMaxAnisotropy,aniso); } return true; } return false; }, __uploadCompressedTextureFromByteArray: function(data,byteArrayOffset) { var _gthis = this; var reader = new (openfl_display3D__$internal_ATFReader().default)(data,byteArrayOffset); var alpha = reader.readHeader(this.__width,this.__height,false); var context = this.__context; var gl = context.gl; this.__context.__bindGLTexture2D(this.__textureID); var hasTexture = false; reader.readTextures(function(target,level,gpuFormat,width,height,blockLength,bytes) { var format = alpha ? (openfl_display3D_textures_TextureBase().default).__compressedFormatsAlpha.get(gpuFormat) : (openfl_display3D_textures_TextureBase().default).__compressedFormats.get(gpuFormat); if(format == 0) { return; } hasTexture = true; _gthis.__format = format; _gthis.__internalFormat = format; if(alpha && gpuFormat == 2) { var size = (Std().default).int(blockLength / 2); var elements = null; var array = null; var view = null; var buffer = bytes.b.buffer; var byteoffset = 0; if(byteoffset == null) { byteoffset = 0; } var this1; if(elements != null) { this1 = new Uint8Array(elements); } else if(array != null) { this1 = new Uint8Array(array); } else if(view != null) { this1 = new Uint8Array(view); } else if(buffer != null) { if(size == null) { this1 = new Uint8Array(buffer,byteoffset); } else { this1 = new Uint8Array(buffer,byteoffset,size); } } else { this1 = null; } (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).compressedTexImage2D(gl,_gthis.__textureTarget,level,_gthis.__internalFormat,width,height,0,this1); var alphaTexture = new Texture(_gthis.__context,_gthis.__width,_gthis.__height,"compressed",_gthis.__optimizeForRenderToTexture,_gthis.__streamingLevels); alphaTexture.__format = format; alphaTexture.__internalFormat = format; _gthis.__context.__bindGLTexture2D(alphaTexture.__textureID); var elements1 = null; var array1 = null; var view1 = null; var buffer1 = bytes.b.buffer; var byteoffset1 = size; if(byteoffset1 == null) { byteoffset1 = 0; } var this2; if(elements1 != null) { this2 = new Uint8Array(elements1); } else if(array1 != null) { this2 = new Uint8Array(array1); } else if(view1 != null) { this2 = new Uint8Array(view1); } else if(buffer1 != null) { if(size == null) { this2 = new Uint8Array(buffer1,byteoffset1); } else { this2 = new Uint8Array(buffer1,byteoffset1,size); } } else { this2 = null; } (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).compressedTexImage2D(gl,alphaTexture.__textureTarget,level,alphaTexture.__internalFormat,width,height,0,this2); _gthis.__alphaTexture = alphaTexture; } else { var elements2 = null; var array2 = null; var view2 = null; var buffer2 = bytes.b.buffer; var byteoffset2 = 0; if(byteoffset2 == null) { byteoffset2 = 0; } var this3; if(elements2 != null) { this3 = new Uint8Array(elements2); } else if(array2 != null) { this3 = new Uint8Array(array2); } else if(view2 != null) { this3 = new Uint8Array(view2); } else if(buffer2 != null) { if(blockLength == null) { this3 = new Uint8Array(buffer2,byteoffset2); } else { this3 = new Uint8Array(buffer2,byteoffset2,blockLength); } } else { this3 = null; } (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).compressedTexImage2D(gl,_gthis.__textureTarget,level,_gthis.__internalFormat,width,height,0,this3); } }); if(!hasTexture) { var elements3 = this.__width * this.__height * 4; var array3 = null; var view3 = null; var buffer3 = null; var len = null; var this4; if(elements3 != null) { this4 = new Uint8Array(elements3); } else if(array3 != null) { this4 = new Uint8Array(array3); } else if(view3 != null) { this4 = new Uint8Array(view3); } else if(buffer3 != null) { if(len == null) { this4 = new Uint8Array(buffer3,0); } else { this4 = new Uint8Array(buffer3,0,len); } } else { this4 = null; } var data1 = this4; (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).texImage2D(gl,this.__textureTarget,0,this.__internalFormat,this.__width,this.__height,0,this.__format,gl.UNSIGNED_BYTE,data1); } this.__context.__bindGLTexture2D(null); } }); Texture.prototype.__class__ = Texture.prototype.constructor = $hxClasses["openfl.display3D.textures.Texture"] = Texture; // Init // Statics Texture.__lowMemoryMode = false // Export exports.default = Texture;