openfl
Version:
A fast, productive library for 2D cross-platform development.
52 lines (33 loc) • 1.19 kB
JavaScript
// Class: openfl.display3D._internal.assembler.Part
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
var $import = require("./../../../../import_stub").default;
function openfl_utils_ByteArrayData() {return require("./../../../../openfl/utils/ByteArrayData");}
// Constructor
var Part = function(name,version) {
if(version == null) {
version = 0;
}
if(name == null) {
name = "";
}
this.name = name;
this.version = version;
var this1 = new (openfl_utils_ByteArrayData().default)(0);
this.data = this1;
this.data.set_endian("littleEndian");
}
// Meta
Part.__name__ = "openfl.display3D._internal.assembler.Part";
Part.__isInterface__ = false;
Part.prototype = {
};
Part.prototype.__class__ = Part.prototype.constructor = $hxClasses["openfl.display3D._internal.assembler.Part"] = Part;
// Init
// Statics
// Export
exports.default = Part;